Kineticist kingmaker reddit Ranged characters need precise shot feat to be effective with anything requiring a to hit roll: snowball, rays, bows, kinectic blasts and bombs. Engine gets higher attack bonuses so it can target the beefed up ACs you face in Wrath. Reply dhusarra • If you are going to splash, probably the most common is either monk for the AC bonuses on a melee Kineticist (particularly Psychokineticist); or maybe Thug on a Fire Kineticist for Frightening as a free buff to Dreadful Carnage which you can take as early as Kineticist level 4 (2nd Wild Talent). A kineticist cannot accept burn if it would leave their total burn higher than 3 + Con Mod. We've handled the musical, the divine, and the natural. Some time ago, I seen a post by u/RuneVM about him doing HoEoT alone and decided to try soloing the whole game with the Kineticist. Getting enough kineticist to be a useful kineticist (even just utility benefits) means monk features will be useless. " The tooltip for Gather Power as it is listed in the class features also specifies: "a kineticist can gather energy [] as a move action. I'm lowkey excited about it (: I'm honestly not sure what Mythic Path would be best for them, but Mythic Companion (mercenary mythic path and companion mythic path) synergizes well, as it does with any elemental damage or melee class. Basically any dex based character whose secondary ability is either CON or INT would make a decent kineticist I wanted to play a Kineticist now, but as far as i heard, Zippy Magic doesn’t work with kinetic blasts anymore. It makes battles really hard when there is an invisible wall somewhere on the battlefield that does 150+ damage anytime someone walks through it. Elemental Overflow for a standard kineticist will give +6 to hit and +12 to damage (if you have Fire's Fury you can increase the damage bonus to +18). After that, they use the chosen blast. In tabletop, kineticists are considered "high floor, low ceiling" - a well-built kineticist will get out-damaged every time by a well-built martial in most situations (though they perform pretty well in AoE/against some more esoteric enemies like swarms or ghosts compared to other martials), but comparing a poorly-made kineticist and martial puts the kineticist firmly ahead. Generally all kineticists just go kineticist 20. Maybe WotR will include the unarmed attack form infusion. I don't know of any way to increase the DC, unless you go the Demon Mythic Path, but that only applies in Wrath of the Righteous, not Kingmaker. Earth -> fire gives you early bowling. You'll get attack and damage bonuses from Elemental Overflow for regular kineticist as well. It's slightly more defensible in Kingmaker, where you don't get to level five very quickly, but as of level five the one thing a KK has going for it (-1 Burn cost for KB) is acquired by every other Kineticist. Kineticist's primary stat is CON and Valerie's is 19, the highest of any Companion. If you can suffer through 1-4, 5-18 is better on the base Kineticist than on a KK due to flexibility in play pattern. I had lots of fun with kineticist. early on you are going to be using extend range and only ranging enemies. I believe the formula for Infusions should be 10+Dexterity modifier+half your Kinectist Level (up to a max of 9 at 18). But, I do absolutely love that you can stack the hell out of Con though for damage. Take religion2 so you can have a mount and not worry about defensive feats. If you're going elemental engine, it's super easy. Either a base kineticist or kinetic knight. The kineticist is an earth/water/air/fire bender. Fire can get dazzling display very quickly, which when combined with a level of thug can do an unlimited AoE fear effect. The other thing to consider are wild talents and kineticist feats. If you don't have a firm grasp of the core of the class, the whole thing Dark Codex: This mod adds pnp and a few homebrew options to the game mostly impacting kineticist. Besides the 13-20 x4 crit Kinetic Blade on a Maximize+Empower base attack of ~300, you also can do dumb shit like Magus enchant your kinetic blade with Speed and use Spellstrike for two extra full BAB attacks (which stacks with Haste and the Dunno about Trickster crits style or other stuff working with the Kineticist but Demon and Lich could work out for it though that being said Lich is only could for the INT archetype due to losing your CON, obviously Legend works immensely well for the Kineticist cause more side bonuses of other classes like bonus feats. Better off just playing a pure monk. Where a mage has high burst damage with finite uses, a kineticist allows a very stable damage output with no limits on use. Jul 1, 2021 · i REALLY like the idea of the kineticist, and i'm trying to make it work without going overboard with the min-maxing. There's not too many critical kineticist-only feats, and we don't yet have (whether through patches/dlc or mods) access to things like Extra Infusion, so what you get that you actually need for the job itself depends on whether you're ranged or knight. (Thanks to the Ascendant Element feat. It adds feats like mobile channeling which are really nice to have and also adds a few mythic feats that really buffs up the kineticist. And even then you can still build base Kineticist to be like that. "Kineticist spends a move action to gather energy and reduce total burn cost of a blast by 1. Yes, but not as much as you might think. Hello! I'm looking to start a run on a harder difficulty. Contrast this with Blade Kineticist - 14d6 base weapon damage (I think this is a bit higher with kineticist rod) that does multiply on a crit. Your 3rd element options are: Honestly, you really don't need to worry too much about DR after the first few levels because of how your damage scales up. I'd like to avoid azata or dragon mythic paths, but if that's what's best, I'll take. For example, water gets an unlimited grease spell which is extremely useful CC in the early game. Kineticist Kinetic Blade Feat Questions Spell Pen: YES (for flame, elec, ice) I am playing WOTR(the only wotr Reddit has 121 members so figured you all would be more helpful) I am doing my first pathfinder play-through and decided to go for blood kineticist but for some reason my attacks barely ever land hits and those that do don’t deal enough damage to justify the appalling hit rate. Pathfinder is a tabletop RPG based off of the 3. Like, at level ten, with like one piece of kineticist gear, you're doing 9d6+18 or so damage with an empowered standard blast, so DR 10/15 etc isn't much to worry about. Lich doesnt need merged spell books though, its good to have but Lich works with anything, full bab class, full caster, gish, kineticist, etc. The kineticist can take a myriad of elemental combinations, but some are better than others. Specifically, I consider running a Lightning/Water Kineticist. 5 Ruleset of Dungeons and Dragons. If you're doing a kc kineticist, i recommend trickster (tricksterlegend) electric melee kineticist. The reason why a lot of ranged weapon feats don't work on them is because many of them rely on modes of attack. You can easilly cover burn with a move action gather power: at higher level you can do empowered maximided deadly earth with 0 burn. 3 attacks per turn is not bad for the main tank since they are guaranteed to hit. Remember though, when you become a full Lich late game you become undead, so you loose your CON modifer . What other paths synergize well with Kineticist? or are there any?Maybe simply trickster and maximizing crits, but i was hoping for something more interesting. !! Disable attacks of opportunity for kineticist or spellstrike wont work with magus. Or, if you prefer, let's just go ahead and call them the two most anime classes, because of course they Stick to mithral plate armours until you get your water element, then eventually your naked AC will surprass any mithral full plate. I enjoy feat rich classes and I love mixing role playing and a little research for effective sinergies (always played on core with normal enemies). Not sure if the limitation of creatures with bleed immunity applies in the game, but not only does it reduce the number of creature types affected by the blood kineticist, they also have a half-damage/quarter damage on save mechanic which drops the damage against creatures that they CAN affect. I'm just starting WOTR after playing Kingmaker as a Kineticist, and I'm eager to try the class again. Kinetic blasts have a burn cost attached to infusions and metakinesis feats, basically allowing you to increase the power of your blasts in various ways in exchange for taking more burn. It was faster and more fun to just kill stuff with kinetic blade. I have some questions about some of the archetypes though and whether any are actually worth using. Slow but reliable and a power house late game. If you are going melee kineticist I'd probably go Negative Energy Master first, then if you are a Dhampir go Death of Elements and lastly Indestructible Bones. I love Kineticist too and it took me forever to learn how to use them. The kineticist is an endurance class, like classes that deal weapon damage, you can not run out of ammo (spells for example). So if your main character relies on certain unique item, clones are useless. i would recommend getting point blank and precise as your first feats. Kineticist is the strongest class in the game by far, or at least it becomes that in the second half of the game, if you build it correctly. Kineticist "suffer" from a high baseline floor, low ceiling. 5 Warlock had a lot fewer moving parts than the Kineticist. Free AoE fear effect every time you kill as early I have played sorcerer in both my first km and wotr playthrough, and kineticist on my second km playthrough (currently playing a magus on the second wotr run). I made a feat checklist for myself after banging my head on which to choose, which synergize, etc. Very basic: they cause a delay before your attack in exchange for reducing the burn cost of that blast. If you're vanilla kineticist, going full lich is bad as undead don't have constitution because they are well, dead. Imho the best path for Kineticist is demon (aspect of kalavakus has so good synergies). Kineticist 20 will do on average 35 damage with a simple blast and 70 damage with a composite. Wall, Deadly Earth, Cloud. Kineticist doesn't have to stay at max burn so they can use quicken and nuke stuff. Making Melee Kineticist a bit less attractive. Haven't played trickster ranged touch kineticist, have we? It is POINTFUL, not pointless, my dear. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. , Water Kineticist for Shield AC), but otherwise there's not a lot of synergies. With fire -> earth you can take it at 9, but there's number of good infusions like eruption, whirlwind etc, but you have early dreadful carnage and you target touch AC. r/Pathfinder_Kingmaker A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. The base kineticist class relies on their constitution bonus to be efficient. I'm not sure how Kinetic abilities work when CHA is a character's CON (Kingmaker). Default kineticist is much better but let's just say that default kineticist is S+ tier whereas Kinetic Knight is A-. Kineticist is strong enough. Kineticist lacks will saves and thats why knight resolve is a nice ability. Kineticist is a weirdly complex yet simple class. I don't recall what good paths are best for kineticist, but as long as you grab ascendant element lightning and the two kineticist-special mythic abilities, I don't know if you have a wrong choice. Elemental Overflow is a Kineticist class ability, and it does a few things. Her elements allow you to use 1 or a mix of element types to deal damage. And It goes remarkably well! (Few spoilers below) Kineticist combines couple of great things, that make him a really great class for a solo run: Medium BAB progression Touch AC attack A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Crown of Elements: Deals Blast damage as if you were six levels higher. Hence the recommendation to turn her into a Kineticist. I think the way the game's stats work really force you into a choice between normal kineticist and just going elemental engine. 5x all of that, and if you really need to burst, you can maximize as well for the same relative (This is for Wrath too, I just can't figure out how to apply two flairs) It is well known to everyone that geokineticists are optimal, OP, the pinnacle of kineticist damage and crowd control and therefore almost literally every single build utilizes Deadly Earth and the Bowling Infusion to the point it's nails-on-chalkboard to the level of Monk dips. For a fire-fire, element focus and spell penetration are both extremely useful feats for the higher level play, but thats kind of niche. You get unmitigable, almost unmissing, unlimited fire damage snipe ability with 14-20 x4 crit range, 6 to even 8d6 sneak dmg attached and auto-fear aoe if you go with 1lvl Thug dip, add blue flame + unraveling, and you not only kill everything Further, it makes the Kineticist more MAD. Hello guys, I'm playing pure Kineticist (my first run), and I'm wondering about the weapon focus mechanics here - so apparently kinetic blasts are considered ranged touch, described as a "ray" in weapon focus, but there's also a kinetic blast option. As for your subclass choice, wouldn't Dark Elementalist (the Evil-Only Int-based Kineticist) be a more thematic choice than Overwhelming Soul? Jaethal would make an interesting experiment. I'll try to touch on everything here: 1st important distinction is between engery blasts and physical blasts. . Ij a standard party the Kineticist will shine, in an optimised party the Kineticist will fall behind. Those are the strongest kineticist infusions and the reason the class becomes so damn powerful by the endgame. There is a headband for kineticist that increases their damage; once you buy one, your kineticist becomes the 6ft tall kid in the 5th grade and really never stops growing after that. Composite blasts like blue fire cost 2 burn, reduced to 1 burn at 16th level. I want to try kineticist. Lesser Kineticist's Diadem: Deals Blast damage as if you were two levels higher. Azata is no longer the hands-down best since zippy magic no longer applies to blasts. The advantage of a melee Kineticist are the iterative attacks so anything that hampers with that is pretty much out. Kineticist is the best class for Swarm path. KK has its uses, mainly it lets you go str instead of dex with heavy armor if you dont like pajama party. Meaning you get to max burn pretty fast and can't use the infusions that will make you increase it. Since you're probably not going for a trip build you can experiment with whatever blasts you like but make sure you have at least 1 energy blast to target touch AC, it's going to be a core of your entire build. Doing a kineticist demon run (interaction bewteen blasts and aspect of the Kalavakus is so nice) and having a blast. Getting enough monk to be a functional unarmed attacker means ypur kineticist features will be useless. the archetypes) with some combination of earth, fire and water elements but 100% earth as one of them. If you go Knight, start planning your career as a Trip or Push spammer early. You need INT, DEX, and some CON (because everyone needs CON). I love the Kineticist vibe and how it actually plays, but most of the little fiddly bits would probably be better off trimmed down and/or streamlined. You just have to pay attention to friendly fire. But choosing the first skill as lich then changing to something else down the line is fine. Most available portraits (including in the portraits I dug through) are not thematically elemental. In addition, she receives a bonus on her attack rolls with kinetic blasts equal to the total number of points of burn she currently has, to a maximum bonus of +1 for every 3 kineticist levels she possesses. If you are gonna use your kinetic blade at any point you can dip magus since spellstrike works on kinetic blade. Max your burn on your defensive utility (or whatever else looks good), and blast away. going for my second playthrough of kingmaker now, I want to make kalikke a permanent party member the problem is, I dunno how to build a kineticist to make it viable. My kineticist just learned Wall, and they can use it but there is no graphic for it. In most cases Deadly Aim would even be a net negative for physical blasts. If you dip 1 monk you can get comical AC eventually and facetank while still dealing an easy 2x the damage everyone else can consistently put out…but probably save that until after level 7 when you can pick your second infusion. From experimenting in DLC3, Elemental Engine Trickster -> Legend is peak comedy. Otherwise the class definitely prefers to be ranged. I'm going to do a melee fire sword kineticist. A normal Kine can get to 12+ burns, or a lot more even. Kineticist's Diadem: Deals Blast damage as if you were four levels higher. Kineticist: Unlimited blasts, limited blast boosts/miscellaneous powers via the Burn mechanics. Removes the size bonuses for burn but adds 2x the to hit bonus from to damage and while at max burn not only doubles those bonuses to kinetic blast (fire wild talent that also adds damage is effected as well), but also doubles gather power's effect to lower burn. You can dish out ranged or melee physical or elemental damage. Any of the elements should be fine. Metal was actually my favorite kineticist run. And melee fire kineticist is both! Kineticist Archetype mostly change how burn works, that's why usually base Kine is the best choice for most. There isn't that much that increases a Kineticist's ranged, single target damage beyond what you mentioned. They also have a Discovery that prevents friendly fire for their bombs, which is something Kineticist lacks in comparison. Optimal Kineticist build is probably regular Kineticist, going water/earth blast, going for bowling and rooting infusion and casting Deadly Earth and Wall to kill everyone from a distance. Truly the greatest Mythic path, in term of power. Greater Kineticist's Diadem: Deals Blast damage as if you were six levels higher. Also Vampiric blade works with Kinetic Blade. Some elements, like air and water, let you chose which blast you want, f. As base kineticist, you can use Empower Metakinesis for free (if you take it as metakinesis master) for 1. Kineticist was done dirty by having everything poorly categorized. With Air/Lightning you get Wall and Cloud, but there's no way to get composite Deadly Earth so you miss out on a chunk of damage. CON for damage and the DCs for secondary effects, and DEX for accuracy with rays and the DCs for AOEs. If you're doing a melee build, there's an argument to dip for monk or some such, but because the damage scales so well with each level, you want to go all-in on kineticist. Like a full-round of attacks, or spending a Standard Action on one attack that's especially harsh, or Attacks of Opportunity. Considering a Kineticist run through WotR. That said there are a couple of mythic paths that have some bonuses for kineticist: Lich has kinetic blast damage scaling and makes you apply negative levels, Demon gives +Con +DC and lowers enemy saves, Azata doubles your single target blasts and gives you advantage on spell pen A kineticist can only take one point of burn per round, increasing to two per round at 6th level, and one further point every 3 more levels (9th, 12th, etc). Empower Metakinesis is great once you get the lv 19 perk to make it free to use but of course you can use other Metas if you're willing to eat the burn since reducing your health willingly in melee range can be pretty dangerous. A good build would be 1 monk/19 kineticist (I still prefer vanilla vs. First, it gives a to-hit bonus equal to your current Burn total, with a max value of +1/3 Kineticist levels. I'm not sure if going to 20 kineticist is worth it, since that would only get me a wild talent I don't really need, and that final reduction in blast cost seems useless since I already usually have 0 casting cost (and it doesn't reduce empower/quicken cost anyways). Here you go - RPGBOT - Pathfinder - The Kineticist Handbook As a sum-up, kineticists are a mix of DEX & CON. Not so hot early on. A Kineticist with Deadly Earth becomes a god of destruction at level 13. Elemental engine. Second, it gives a damage bonus equal to twice your to-hit bonus. Allied Spellcaster is the potentially superior option by far because it stacks and can give you very high Penetration for the cost of only 1 Feat from your Kineticist, but of course depends entirely on how many others have it. Burn causes uncurable nonlethal damage equal to burn * level. Fire Kineticist is kinda rough for Act I because of all the fire-resistant/-immune mobs. At 3rd level, a kineticist's body surges with energy from her chosen element whenever she accepts bum. Unfortunately WotR is missing the follow-up infusion called Kinetic Whip. This means that any standard Kineticist will be solid but you can't optimise them much further. Dark Kineticist has fixed 3 MAX burn. The community for Old School RuneScape discussion on Reddit. Dont get me wrong, kineticist can get good pajama AC even without Monk dip so choice is up to you. Also if she uses energy Blades, they target Touch AC which is usually a lot lower than full AC, offsetting her low base STR (and also Kineticist's medium BAB). Depends what you want to do, all elements are playable. Power-wise, the most important thing when judging what elements you are taking is your combination's ability to access composite deadly earth and cloud as soon as possible. The core design of the class is kinda bad, to be frank, even outside the videogame. Alternatively, I was thinking about a sorcerer lich build with a kineticist merc. Now, let's shift gears a little and take a look at the two most esoteric classes in this Pathfinder game of ours. Kinetic Knight is pretty decent. (That was the first two attacks. You also recruit Elemental and kineticist units in crusade mode as an Aeon, so it seems very thematically inline. The 3. I don't know if Blood Kineticist ever got fully fixed properly that patch aside, but several abilities were outright nonfunctional. However, I'm struggling to find any build guides that don't rely on Demon Mythic, and I don't want to lock my character into an evil alignment on my first playthough just for build efficiency. I guess you could do it for the free feats and passive buffs (e. You can't Flurry of Blows with Kinetic Blade; and your Kinetic Blast damage is tied to your Kineticist level. The addition of the Aeon spell list adds a TON of survivability, with on demand swift action immunities to literally everything. Grenadier is really fun. Kineticist is one of the most powerful classes in Kingmaker. g. But then you get Ascended Element (Fire) at Mythic Rank 1 and now your biggest worry is Spell Resistance which means investing in Spell Penetration feats. I dislike the Knight because there's no kinetic whip, you lose too much and gain too little. But i also don’t want to make an evil playthrough, so demon mythic path is out for me too. Unfortunately, the Kinetic Knight is the most suboptimal archetype of it in PF:KM, being incapable of all the crowd control infusions that make other archetypes so powerful. As such, the Kin will deal steady damage forever and save your blaster caster spells. Join our community! Come discuss games like Codenames, Wingspan, Terra Mystica, and all your other favorite games! Knight's alright but my biggest issue with it is that you literally lose everything that makes Kineticist so fun just for the sake of feeling like an elemental knight. I've played a normal kineticist for a while in Kingmaker, but with the new options in WOTR, I was considering starting a new one. I had like six more in that round). later get kinetic blade and weapon finesse (early on its going to be better to be ranged and later you are only going to be using kinetic blade if an enemy runs into your melee range because kinetic blast gives enemy an attack of opportunity). You can go melee with the Kineticist with either the Kinetic Knight Archtype or just picking up Kinetic Blade Infusion. (Fwiw 1 monk/19 kineticist was one of the easier ways of soloing kingmaker on unfair, for an idea on how op it gets) Hi, I'm playing Kineticist and already got to level 19, which maxes out the damage of kinetic blast. The #1 Reddit source for news, information, and discussion about modern board games and board game culture. All you need is Kinetic diadem and it isn't even necessary. as i see it, there really three different viable kineticist builds (which may not be equal): kinetic knight, base kineticist, and psychokineticist+monk1. It has almost unmatched crowd control and damage potential. Like the tabletop, 1st party Kineticist archetypes are generally strictly inferior to the base version, with some very specific niches when they're even working right. I'd also like suggestions for companion or merc builds to complement the MC. The game has enough mechanics to learn, then Kineticist has their own unique mechanics. Kineticist is one of those classes that makes me super grateful for this video game, because I think playing one on tabletop would probably get pretty boring, but in this context it’s amazing, just hurling down elemental damage and stacking combat maneuvers on top. Monks with a Kineticist splash don't work nearly as well. water has the option of the "ice" energy blast and the "water" physical blast. Combining her elements later on allow for more powerful effects/spells. Jan 9, 2019 · Kineticist is extremely good. At rank 8 Swarm Clone is exactly same build as main character. Thanks for the tip, but I did a kineticist run with Bowling and I wanted to try something different (I love psychic, and since it's not in WotR I play as Kineticist), was trying to make a kineticist with cloud and bowling infusion but it takes so long to get there that I'm getting a bit discouraged (cloud suffer with this too, it states that need level 14, but the next infusion only comes on The biggest Mythic Ability you need to keep an eye out for as Kineticist is the one that lets you put two infusions on at once, for obvious reasons. So much so that it might make the game far too easy for you in the late game, so be mindful of that. Kineticist is also pretty fun but Grenadier lets you fill out the mad bomber fantasy of just chucking explosives at everyone and it's great. However, Kineticist doesn't rely on equipment much. Can also CC and buff, but capability greatly depends on chosen Element(s). e. Overwhelming Soul is basically riskless Kineticist but you don't have major power spikes Blood Kineticist is all about reliability and "supportive" playstyle over raw damage Kinetic Knight is front line fighter who has higher damage potential than any other kineticist subclass but at the moment he lacks his main tool so he kinda blows At least in the tabletop version of the game, Kineticist Blasts are supposed to function as weapons. Join us for game discussions, tips and tricks, and all things OSRS! OSRS is the official legacy version of RuneScape, the largest free-to-play MMORPG. Maybe psychokineticist for WIS-based building. They've got the equivalents of spells and feats just sort of plopped down in mountains of text in the class descriptions and don't call any attention to the important stuff that make the whole thing work. . ) Does anyone know some fitting portraits for this? I'm working on a melee kineticist build to take on the Aeon mythic path (at least as soon as I steel myself in preparation to be a massive asshole as the true aeon path demands), but would like some input/advice on some of the details. qre orsnd dmunkz ufwi rcsqu dbm kwqpc elqeaalv xhr yqbhod