Higgs skyrim vr reddit. First, check your sksevr.

Higgs skyrim vr reddit I really wanna try a two handed bonk build, and now it sounds like it could be viable. FUS is a mod list with hundreds of graphical and gameplay mods. Been playing a heavily modded Skyrim VR, and everything has been going swimmingly. Once I did this, the plugin was able to see it correctly and everything worked from here! I have been playing skyrim VR for around 20 hours and I'm further than I have ever been in the game. Plus you could also look for these three files depending on what mod manager you use will depend where these are located : https://postimg. The only thing you need to use higgs is skse vr. vrik. How can I make the fingers work? I'm using a Reverb G2 (I don't use the NaLo or DSN mods, but I am currently using the other 5 mods) I personally went with a community-made control remapping (Index VRIK - Thumbstick saver, sprint rebind) to bind sprint to the right trackpad, as well as using an Oculus control remapping tool to reassign draw/sheath from left grip to clicking in the right joystick (I got tired of accidentally sheathing my weapons in . Congratulations! BTW: When you update to a new Higgs version, are the settings in the ini file actually set to default? If so, is there a way to prevent this? Also: Since the basis is already there, how about a climbing mod for Jan 8, 2021 · SKSE VR 2. 02) + 2k imm creature texture pack Bears of the North Patches Enhanced Reanimation + Enhanced Reanimation VR, RaceMenu Edition v0-4-19-9 + RaceMenu VR 0. You don’t need Vortex or even Mod Organizer as FUS or the other mod lists come with it’s own copy of Mod Organizer. I've had SkyrimVR since it released in 2017, it has been on my shortlist of VR games to get through as soon as possible. esp". The process of having a collision in VR but being able to freely move in real life is a problem now that I think about it. 2. It's been pretty amazing so far and everything seems to be working perfect apart from one problem. Most likely the higgs . The VR Version many Years ago was a great experience, but way from really good. If you also use MO2 you can use this plugin for improved functionality! ESP32 is a series of low cost, low power system on a chip microcontrollers with integrated Wi-Fi and dual-mode Bluetooth. I'm no Modder though so someone like FlyingParticle could probably give better insight to this. Here it is, thanks for the help. If not, you're missing some requirements. By now (August 2023) Modders brought an unexpected new chapter to this ancient game, one I never thought possible. I make videos about Skyrim VR mods and gameplay, releasing usually on Fridays, so subscribe to never miss an important update, preview, release or relaxed gameplay episode with a heavily modded Skyrim VR version :) I'm also a neuroscience PhD student working with brain-computer interfaces in VR. Specifically for HIGGS, only some aspects, such as the gravity gloves and the ability to grab dead npc’s work. I have a good and easy guide for how to mod Skyrim using Auriel's Dream modlist. Use Nemesis PCEA to load them. Please read the rules before posting. Here's my neuroscience and VR discord if you're interested! https://discord. This is the last part of it that I was waiting for. 1 of sky ui vr installed, as well as HIGGS, and spell wheel VR. esp exists. You can even two-hand a weapon while having a spell in the Jul 23, 2024 · NPC reaction needs PLANCK (Same autor as HIGGS and it needs HIGGS as a dependency). is there any option i have to tick, or reason that this is happening? Welcome to the Subreddit for discussing SkyrimVR. Now craft a potion, some people say it might only work on single effect potions, but I cannot confirm this. Most of the time you're both just swinging at each other endlessly until one of you dies. SKSEVR runtime: initialize (version = 2. There are fantastic mods that let you throw your weapons, too, for example, and playing a magical character with Spellsiphon or VRIK hand movements to cast spells, and/or playing an archer is really great fun in VR. Only SKSEVR works on VR. Literally the reason I cannot play Skyrim VR or any other VR game that has this shitty left handed implementation. Books can be read by holding use the following search parameters to narrow your results: subreddit:subreddit find submissions in "subreddit" author:username find submissions by "username" site:example. A lot of mods are just aesthetic, so it's really up to your preferences. ini to physically drink a poison to apply it to weapon, or use it with Spell Wheel VR. You can always revert your changes or make a backup of the file if you want to experiment. Once you get vrik working there's a few other enhancement mods you will want, like Instant Equip VR and Stop Trigger Unsheathing For VR. For in-game crashes, please provide crash log from Crash Logger VR as well. Post it using controlc. The ONLY game I would sit next to Skyrim VR on the throne of VR gaming is Minecraft VR. Thanks to the dedicated modding community and groundbreaking mods like "Planck", "Vrik" and "Higgs", Skyrim VR is more realistic than ever before. \MO2\profiles\The Ultimate VR Essentials List over to C:\Users\<username>\AppData\Local\Skyrim VR - which was an empty folder before. I would recommend using Mod Organizer 2. It offers an immersive open world, all for the player to explore, overhauled skill systems and gameplay mechanics, and a dark, psychological storyline with believable characters. This is required for any mods that require skse. That's true. Please check the sticky posts for FAQ and Guides! A neutral zone for fans of all VR devices, specifically made for discussion about virtual reality gaming. zero tolerance for self promotion, check the weekly "self promotion Saturday post" for that. How's the combat feel? Anyone tried a two handed build with the new higgs update and have some thoughts I’m new to pc and modding so I used vortex to try and mod Skyrim vr. Still i feel my Pc should be capable of providing a good Vr performance. This includes: The player's hands and weapons collide with other objects; Weapons can be two-handed, (held with both hands). This might be something rather simple but HIGSS does not seem to work? I can see my body and Spellsiphon works fine, but is there something I should do to activate ”gravity gloves”? Official Reddit of UnMineable. Fast forward from og Vive times, through several other headsets like the Vive Pro, P5K+, Index, G2, and now on the Vive Pro 2, thanks to mods like HIGGS and VRIK [and thr dearth of visual goodies], I am finally settling into my very first playthrough of Skyrim. There are not any other mod like that that I know and without that mods Skyrim VR is a very bad VR game. I love Become a Bard and love playing customs songs (like lore accurate bard songs ripped from ESO) but was sad it really wasn’t immersive in Skyrim VR without the hand movements. Just updated my wabbajack UVRE list I was running. I recently started modding Skyrim Vr and am in absolute awe with the transformations essentials like Higgs & Vrik bring to the game. If you are on Skyrim Version 1. yes that's correct. Did you start Skyrim with Skyrim EXE by accident and not the SKSE EXE ? I done that and then things got changed by the game unintentionally. There a mod for Skyrim VR that is used in conjunction with Higgs to make picked up items useable or weapons/items of considerable weight throwable and do damage? Curious because I do thoroughly enjoy the Higgs mod, and used in conjunction with VR Body is even more realistic and. 12 or above Description HIGGS adds some much-needed VR mechanics to Skyrim VR. You have fuel to keep the light on. Mine your favorite non-mineable crypto assets! Our automated system takes care of all the exchanging and transferring, to deliver a seamless experience for PoW miners. Enderal is a total conversion for TES V: Skyrim: a game modification set in its own world with its own landscape, game mechanics, and story. I would like to be able to HIGGS pull items into the air, catch them and put them in my inventory like I could before by holding grip, pulling, catching the item and pressing A. Have a custom tag for two handed weapons, have synthesis mark all 2h weapons as one handed and add this unique tag, then have higgs look for the tag when calculating the damage so that, while one handed weapons gain more damage in 2 handed mode, 2 handed weapons have nerfed damage by default and their damage increases afterwards. I was gonna do the wabbajack thing, but it wants a fresh install of skyrim. What's also frustrating is that the . ini A lot of SSE mods work in VR, and almost all Texture mods work. Please check the sticky posts for FAQ and Guides! I play Skyrim VR with HIGGS and VRIK on quest 2 through virtual desktop. vrikgestures. SKSE has a special VR version, ENB has a special VR version. 2 (9200)) imagebase = 00007FF6FA210000 I have installed SKSE_VR (shown in Mod organiser 2 as SKSE_data), SkyUI and VRIK, all should be latest version. It's PLANCK mod. The HIGGS log says the same thing at the end - "[CRITICAL] Could not get modinfo. I switched and didn’t have any problems outside of lag from too many graphical mods. Make sure you're launching the game through the skse vr loader and not just launching the game normally. ini file. Fun. It says [CRITICAL] Did NOT get Higgs interface. 4. I am thinking of a script that removes a holstered weapon from VRIK and put it in your hand with HIGGS to use it as a "HIGGS held" weapon with PLANCK (to throw it and so on). 5511 Immersive Pick Up Only Immersive Smithing iNeedWater Ingo Whistle VR Overall I find Fallout 4 VR combat to be much more intense than Skyrim VR when you play legendary no VATS, Skyrim VR wins in everything else. Hey guys, long story short I got Skyrim VR just the other day and installed a bunch of mods including HIGGS. Members Online Rclone error: All mirrors are on quota or down after around 9 ish hours into my save, Higgs VR stopped working- I can no longer grip weapons with my other hand, grab objects, or pull objects towards me. That'll keep me from actually pulling my hair out patching a bunch of Simonrim mods I love that balance around power attacking using that check. 6 (AE) or Skyrim VR Crash Logger can also help in diagnosing crashes. I'm Walkin' Here VR is good once you get a follower. " Okay, so I start up MO2 after a long day at work. Hello all! So, I made this as a comment on both HIGGS and VRIK respectively and I'm waiting for the mod creators' responses, but I wanted to know if anyone has personally been able to solve the collision and grabbing issue with the two infamous VR mods. When playing skyrim vr not one session goes by where I don't play around with nearby objects for a bit, you deserve a blowjob man, no homo. I've installed the ultimate VR essentials mod which comes with HIGGS but my hands are static/there's no finger movement at all, even when I pick stuff up. Literally any other mods will work, with no issue. I also recommend Spell Wheel VR. Please ignore this if you already provided logs. higgs vr (on the newest version) isnt letting me hold my two handed weapon, with two hands, no matter what type of weapon i cant get it to work. Everywhere I can look for it, the . Dawg in skyrim vr u can kill npcs with a bucket, and u can swing and shoot incredibly fast, it was never balanced. However, here are some suggestions to make VR melee combat more immersive: I feel like skyrim vr's combat could use some improvement. this actuvation distance has nothing to do with higgs. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Do not use both skse and SKSEVR, as only SKSEVR will work in VR. I have installed it multiple times using Vortex, I have checked multiple times to see if there are any issues, and there are none. txt from . After that, if they are loading correctly, make sure you are trying things correctly in game. Both mods work perfectly together. Focus on one mod at a time and don't worry about any other mods until you've confirmed it's working, then worry about other things like vrik. This is not limited to two-handed weapons, basically any weapon can. Is there a mod that adds now mechanics into vr like being able to parry your enemies attacks stuff like that. Spent some time working out kinks in the mods and such, but everything was working great. Can't really find that many VR mods myself and anything that adds to the experience (except the body mod). Then HIGGS came out and I had an idea. Looking around a saw the update for two handing. 14 Skyrim underground SSE + Skyrim underground 2022 add on PLANCK 0. log file from "My Documents\My Games\Skyrim VR\SKSE\sksevr. i think the settings are all nicely documented though so just read through that and test around a bit and you should get there :) edit: oh you were talking about the last part. USSEP is not offically supported and needs some work to use. log from "My Documents\My Games\Skyrim VR\SKSE\sksevr. Thanks for all the hard work! Jan 8, 2021 · SKSE VR 2. vrikslots. Does anyone know how to turn off the highlighting of items in Skyrim VR when using the Higgs mod? It kind of lessens the immersion when everything you point to has a weird glow before you pick it up. Please check the sticky posts for FAQ and Guides! Higgs don't have skse in the requirement. You can even two-hand a weapon while having a spell in the First, check your sksevr. This is easy, even if you are new. I make videos about Skyrim VR mods and gameplay, so subscribe to never miss an important update, preview, release or relaxed gameplay episode with a heavily modded Skyrim VR version! I'm also a neuroscience PhD student working with brain-computer interfaces in VR. Diverse Skyrim FNIS Behavior SE FNIS Data FNIS PCEA2 FNIS Sexy Move SE Frozen Electrocuted Combustion VR GD Rush Dash VR HapticSkyrimVR Spellcasting and Enhanced Bow and Melee Feedback SkSE Plugin Higgs Enhanced VR Interaction 1. HL Alyx allows you to switch the controls via the Steam controller bindings and it works perfectly. It should. the objects still get highlighted when I aim my palm towards them like I used to be able to do , but when I pull the trigger, the line doesnt appear, nor does the item get pulled toward me when I perform the pull motion. ini" In another modpack i played it was possible to pick up and carry followers and to set them back on the ground without them ragdolling and falling which felt pretty immersive. log" path to see if your skse mods are loading correctly. I just have the default Skyrim VR hands. higgs settings need to be adjusted in the higgs ini. txt. any help or As the title suggests, I'd really like something like HIGGS and PLANCK in in Skyrim VR for Fallout 4 VR. If you get creative and are interested you can combine your video game hobby with exercise. Yesterday I was playing on a completely unmodded save I transfered over from SE and I only added HIGGS, VRIK, Ordinator (with patches for VR) and a few other combat mods. Check this link out to see what Wabbajack is and how to install it. 5. Waltz of the Wizard on steam for VR does a grand job of simulating VR crafting with its Cauldron. To replicate the bug, have 1. Same thing goes with SkyUI VR. Find mods, guides and support for the game. HIGGS for Skyrim VR, which gives the player more realistic hands that collide with objects and people, is not working. esp", not "higgs. 0. It's just coming from most big VR titles in 2022 like blade and sorcery I guess Skyrim VR just feels different. The rest of the changes are in the nexus changelog. Search for the higgs_vr. Only thing I would suggest is you remap the shout button from right grip to literally nothing so you don't accidentally shout everytime you try to grab things or if you want to unsheathe a weapon. Well. For now, I just tested "Auto Recharge Weapons SE" that automatically applies soul gems to weapons (configurable via MCM), and it seems to work well. I also shoudl have latest HIGGS installed. However, today, I booted up the game like normal, and for some reason, HIGGS stopped working mod game. And I think that all VR players need to be grateful to FlyingParticle to create HIGGS and PLANCK these AMAZING mods with the interactions that Bethesda didn't make in the game. ive been holding off playing skyrim vr due to the combat mechanics. I tried reducing my mods to JUST SKSEVR and HIGGS, but no luck. cc/HVWDddz9. My wish as a mod is to be able to grab an oil lantern with HIGGS and use it to illuminate dark places. Vivecraft is absolutely amazing with mods. A group dedicated to the discussion of piracy for the Meta Quest, Quest 2, Quest Pro, and Quest 3, the standalone VR gaming headsets from Meta. I'm gonna venture a guess you're not using VRIK Neutral Animations. I have a I7, RTX 2060, 16GB Ram Installed Mods: VRIK, Higgs, (and some weapon and armour mods, nothing that should impact performance) I recently changed the model of a weapon in Skyrim VR, but I noticed that due to the change, the weapon suddenly has significantly decreased attack range. I right click on Vanilla Hotkeys for Oculus Touch and eventualy find, under the folder C:\Users\nunya\AppData\Local\ModOrganizer\Skyrim VR\mods\Vanilla Hotkeys for Oculus Touch\Interface\Controls\PC a file called controlmapvr. net script framework can also help in diagnosing crashes. Side note: please feel free to recommend other good VR mods as well. Could be possible in combination with a synthesis patcher. No matter what I do. In Vortex Mod Manager I have Skyrim Script Extender for VR (SKSEVR) for installed as well as HIGGS and PLANCK and VRIK all installed and enabled with no errors or anything. I've watched way too many hema videos in the past 2 months and I see the same thing; these things are nimble, especially in two hands. SKSE VR > SKYUI VR > USSEP Compatibility patch > USSEP > VR Address Library > Papyrus Util VR/po3 extender/tweaks > Engine Fixes > then move onto your VR gameplay mods like VRIK/MageVR > HIGGS > Weapon Throw VR > PLANCK etc > then look at your audio/graphic mods > then your "flavour" mods. I’ve watched multiple guides on how to do everything properly but I keep getting this one issue whenever I try to launch my game through the skse vr loader shortcut. For poison, we can either set "EnableDrinkPoison=1" in higgs_vr. All the mods worked fine for a couple hours but suddenly, after I entered a new room my body went invisible. It won't hurt anything. You grab and drop into the pan and create stuff. Totally worth it in my book. It has only skse VR. Imagine this: you open the spell wheel and grab the misc item oil lantern with HIGGS. It's very hard to mod Skyrim as it is, so trying to re-rig every entity to react to a player's action like hooking a shield with an axe would be very difficult to say the least. Various texture mods - consider Skyrim 2020 for parallax support (Edit: also needs the VR Parallax Shader Fix), which makes a significant difference in VR where you can actually appreciate the 3D parallax A lot of VR games at the moment seem boxed into either cartoon graphics or pushing the player along a really obvious pre-set path. When running, I have no body, arms, and I can’t interact with anything using HIGGS. Therefore a simple idea arises: when a player pushes a wall by hands, give a "step back" command (like pressing "s" button) and let Skyrim itself bother with obstacles behind the player. So I recently got a whole lotta mods for Skyrim Vr including HIGGS and only a handful of them are included in the mod configurator in the pause menu. ini. It would break immersion, but then again being a ghost in VR also breaks immersion. com or controlc. 10 010400F1 01D4C4200E4DC049, os = 6. VR Power Attack Fix. EquipItemEx" lines with "m_kPlayer. Reply reply Attemos I had to copy the plugins. As far as I understood the script files correctly, I only have to advanced the VRIK scripts and replace the "m_kPlayer. I play Skyrim VR a lot more mostly because the world is much more alive than post apocalypse. Check its log file in your Documents/My Games/Skyrim VR/SKSE folder to see if it loaded correctly. The fps stabilizer made everything worse. Of note, I play Skyrim VR with the HIGGS mod, which adds physics based weapon collision, and the weapon also has decreased range when colliding with objects. gg Welcome to the Subreddit for discussing SkyrimVR. Can we hold instruments in our hands and emulate playing them while Become a Bard music plays? Yes we sure can! VRIK, HIGGS, SkyUI are the regular recommendations. ini file, or in my case the path is: "C:\Program Files (x86)\Steam\steamapps\common\SkyrimVR\Data\SKSE\Plugins\higgs_vr. I can't find any evidence of anyone else having this issue. There’s several other mod lists for Skyrim VR but FUS is my favorite. But I can’t double grip weapons and my hands go through tables and barrels. I have no other issues except for: Me bumping into objects a foot away on occasion. Hey all Im just picking up skyrim vr and saw the guide for SIRVAGG 2020 which looks great to diving into mods. com Mar 28, 2023 · Currently working on my own VR game and I don't know how it works in this engine, but I freeze the constraints of the rigidbody of an object and make it a child of the hand when I'm grabbing it and then I set a layermask so when the object collides with any of those layers it becomes unparented and unfreezes the physics so it wont just push The real-life weapons that Skyrim's weapons are based on are not weighted like my wood-chopping maul or machete. 5 (SE) . "Fatal: Could not open registry key: \SOFTWARE\Bethesda Softworks\Skyrim VR\ This can happen after Steam Updates, run the game's launcher to restore registry settings Current game mode: Skyrim VR (TES5VR)" This is when trying to run dyndolod (zmerge mostly the same). however i get that weapon collisions for fully immersive blocking and parrying in skyrim are a huge challenge and it might be a long time before we get there, if we do. By default, though, the mod wants you to point your palm at the object you want to grab with the "gravity gun," which I find a little awkward. In general, I have to say that Higgs has made Skyrim 50% better and is now probably the most important mod to install. Need help HIGGS and the mods it has enabled are the best thing that ever happened to Skyrim VR. It's a moot point if by accident one mod out there is saying both. I can only dream that one day we have something similar for fallout as I love the immersion of enemies dropping loot on the ground and having to pick it up manually / simply interacting with clutter. So I’ve tried installing Skyrim VR with FUS, and with just VRIK or just HIGGS and it will not work. Fan-created community dedicated to the DASH game series formerly belonged to PlayFirst (whom Glu now acquires) which includes Diner DASH, Wedding DASH, Cooking DASH, Gordon Ramsay DASH, Hotel DASH, and most importantly, the newest installment, Diner DASH Adventures. log" path posted with pastebin. HIGGS doesn't give you hand collisions with everything. Sweet. I installed a new modpack and now it's not possible anymore despite having the same core vr mods (planck, vrik, higgs etc). I got it and spend 95% of my total time with the oculus quest 2 playing skyrim vr. Higgs is required for this mod. Anyone else figure out how to get that A neutral zone for fans of all VR devices, specifically made for discussion about virtual reality gaming. The principle is simple, its doable in Skyrim I am sure. I *just* dove into the world of Skyrim VR/modding, and I'm already hooked! One of the great revelations, of course, has been the HIGGS mod that allows Half-Life: Alyx-like interactions with objects. Welcome to /r/SkyrimMods! We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Make sure the esp is enabled in your mod manager" This is my first time playing skyrim vr and mods have been causing crashes all day but now I can't even get to the menu with higgs it just gives me the message. com so we can check as well. This should hopefully make things a lot less confusing to new players, even though this is not really higgs-related. If you see an enemy, you can leave the lantern on the ground, or you can throw it at the enemy and have it explode in flames. Alternate start, but some don't work on VR Extra spells and shouts mods unofficial patch, but if you plan to exploit, this removes them Climates Of Tamriel MageVR Smilodon Total Character Makeover (or any character overhaul because baes) HIGGS VR (A MUST IN VR) hand collision, object grabbing, and gravity gloves-style mechanics This are 2 settings in the Higgs_vr. Annoyingly, I asked this question in a comment on one of Cangar's YouTube videos. I also saw that's HIGGS came out and it looks absolutely freaking sweet. I thought that maybe I could HIGGS pull with my left grip and use the right grip to loot the item but that doesn't work either. Of course it won't show up. The ESP32 series employs either a Tensilica Xtensa LX6, Xtensa LX7 or a RiscV processor, and both dual-core and single-core variations are available. esp is "higgs_vr. esp exists, but is not active. I'm coming back from a long break away from Skyrim VR. With ineed installed, being able to consume things more naturally is key to immersion. It looks like it should be working, but none of the HIGGS things are happening (no collision with anything If you are on Skyrim version 1. And considering this is usually like peoples 200th play through its safe to say they can play however they want lmao Ayyyoooooo finally! Here we go, an awesome mod by an awesome author that will literally change your Skyrim VR life forever! Hand collisions, gravity gloves, immersive finger animations while grabbing, immersive looting, what a fantastic thing to have in Skyrim. One of my favorite mods "Tinker's Construct" lets me melt down metals in giant smelters and pour molten metals into molds to make my own custom tools I can hold in front of me and freely view in VR. I do not want to start over again, that is not an option. But I do actually use melee, you can see it in my gameplay videos. You "mine" and receive your coins directly in the asset of your choice. VRIK: Visible body, holster-system, gestures activate spells HIGGS: hands and weapons can now collide with moveable objects, can be picked up, looted behind the back, and grabbed from a distance like Half Life Alyx gravity gloves. Get SMIM for better mesh details and some texture replacer packages/overhauls like the Cathedral series. I know it’s not an answer to your question but vortex gets weird with Skyrim vr especially if you also have regular Skyrim or SSE. I personally think Skyrim VR is the best VR game of all of them and alone justifies buying both a VR ready PC and a valve index. The melee combat certainly is not Skyrim's strong point. RemoveItem Welcome to the Subreddit for discussing SkyrimVR. The future of VR gaming is I think 2D gaming with support for VR as I think a lot of VR games if they were played solely in 2D wouldn't pass muster with the player base. To make matters worse, I found only 1 "tutorial" on manually installing The Sharper Eye, and the guy just pulled up the files, highlighted them and says "you just extract these to your Skyrim VR directory" without ever showing how to actually do that. . Turning off supersampling ingame helped a bit. esp doesn't exist. com or similar. Bone works looks fun, but skyrim vr is just on another level to me. HIGGS has no MCM. Please read the Guide and check the FAQ before asking questions. Fisses+ Fisses VR dll Updated Immersive creatures(7. and fixing things like the IsPowerattacking condition to make more regular skyrim mods work in VR. 1 Higgs 1. Maybe you can get some inspiration from that. "The higgs . I have higgs and vrik which are both great but there must be something more right? See rule 10: Help posts regarding crashes/ctds should include SKSEVR. That enjoyment is slightly frustrated by a small obstacle though: I can't seem to find a way to fully combine utilising VRIK's gestures and interacting with objects through HIGGS since I prefer to utilize the same Skyrim VR is not built from the ground-up for VR melee combat, so don't expect Blade & Sorcery physics-based weapons collision. i have been keeping an eye on and off on vids on plank and higgs and they are super impressive. So I guess, ok, I'll initiate the game. Gleefully open the file, think "this is it, finally, controls Hello, HIGGS works fine for while but I will eventually get to a point where it stops working and instead of grabbing items they just float a few inches from the front of my hand, they can't be put into the backpack over my shoulder and after a few seconds of holding them they'll either fall out of my hand or shoot off with incredible force. If Skyrim finds an obstacle, it will not move the player's back, and the player hands will go through the wall as usual. In the previous higgs version, I redid the way that higgs does finger positioning. uiydgq hwwlb yuz jcfvvi pit dvfioi iixasil gzaq fqgv xzrety