Glfw fullscreen borderless I have compiled the latest release on by Linux box and have been playing around with the examples. But how can I create a full screen window on the current monitor, i. In case it’s GPU driver related, I have an AMD R9 Nano and am on Radeon Software Version 17. 15. When I turn decorations on, the default “maximize” button of the window does exactly what I want. Why? I don't really know (it seems like a terrible idea for exactly the issues mentioned in this thread), but it does look like it's something we can fix in the Oct 28, 2017 · I'm implementing a borderless fullscreen functionality and managed to make something that almost works. If I choose to show the other window (window2) on monitor2, the window1 will hide. GLFW generally does a good job selecting a suitable video mode when you create a full screen window, change its video mode or make a windowed one full screen, but it is sometimes useful to know exactly which video modes are supported. When an OpenGL window is made full screen on Windows, the OS detects this and switches to page flipping (whether we want it to or not), allowing the application to draw directly to the screen but bypassing the GDI. From the docs they say to execute glfwCreateWindow(width, height, "glfw-application-name", glfwGetPrimaryMonitor(), NULL) to create a full-screen application. I tried to move this borderless window by using glfwSetWindowPos() function but the window "Windowed full screen" windows. – Jun 15, 2019 · I guess they use GLFW :) I'm running Win10 64bits, glfw 3. I know it's in exclusive fullscreen mode because WDM stops rendering the little Aero preview thing for my window. Some parameters may be omitted by setting them to zero, which will result in GLFW either using a default value, or the related functionality to be disabled. If the running window manager uses compositing but does not support this Aug 18, 2014 · Well, I'm trying to show the content with a letterbox border if the window is maximized, but have the window snap to a well-fitting borderless size if the window is not maximized. Setting GLFW_DECORATED to false works as I would expect in terms of fullscreen borderless, but the window doesn't cover the whole screen. Shadowplay also by default only records exclusive-fullscreen programs, and while you can change settings to record desktop it's a decent way to make sure it doesn't keep recording while you aren't playing. To create such a window Dec 9, 2019 · if you use VK_FULL_SCREEN_EXCLUSIVE_APPLICATION_CONTROLLED_EXT, the "exclusiveness" can get lost and you need to handle that using the extension may impact the returns from the surface queries (and you need to use the extension pNext struct) Jun 27, 2024 · Hello! I’ve recently noticed a bit of a strange problem on MacOS which is that my window performance drops off pretty dramatically when I enter fullscreen mode. It does not blink as much as ChangeDisplaySettings, but there is still a GLFW has a fallback code path in case this state is unavailable, but every window manager behaves slightly differently in this regard. 152 which you can download for free to see if this is a GLFW issue or something in your code. Oct 29, 2016 · Oh, good stuff. Dec 5, 2013 · Fullscreen windows are minimized when loosing focus. Jun 28, 2020 · I came up with weird behavior when creating borderless windowed form (I’m using windows). You can provide GLFW with a window hint that turns off window decorations before the window is created and then draw your own minimize/maximize/close buttons: glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); But generally, people play games in full screen mode or borderless full screen. 1. with glfwSwapInterval(1) : glfwSwapInterval(1) is working showing 60 fps, but tearing is even worse then without it. For instance both fullscreen & borderless fullscreen set/clear certain config flags to work properly but they do not restore them to the values set by the user when exiting (borderless fullscreen). any help would be greatly appreciated. Apr 25, 2007 · nobody wrote on Wednesday, April 25, 2007: I’m using GLFW 2. Dec 18, 2024 · This method returns an undefined value. This means the rendered output isn't where the print screen function "Windowed full screen" windows. It appears your hardware is set up in such a way that it still triggers one of the bad corner cases they were fighting at the time. this. But, I have found that Windows 10 will t GLFW has a fallback code path in case this state is unavailable, but every window manager behaves slightly differently in this regard. Nov 29, 2021 · If a fullscreen window with GLFW_DECORATED set had its XDG decorations changed to client mode by the compositor, it would seemingly receive GLFW fallback decorations as if it was windowed mode. For instance, if width and height are both zero, GLFW will use a window resolution of 640x480. Anytime I try to launch the game in full screen I get a black screen but I can still hear the menu music, sane thing if I start in windowed and switch to full screen. May 6, 2015 · In Mac OS X Yosemite and Mavericks with glfw 3. Window. I have not found a work around. If you simulate fullscreen borderless mode, by creating an undecorated window with the size of the display and place it at 0,0, you'll see the issue. Does anyone know how you add either resizing functionailty to a glfw window, or remove the white border from the top of the window. setProperty("org. 3. GLFW_TRUE or GLFW_FALSE. If the running window manager uses compositing but does not support this As long as a full screen window has input focus, the supported video mode most closely matching the desired video mode is set for the specified monitor. @OffsetMonkey538 @CorneliusCornbread how well does vanilla fullscreen work on your setups? Demonstration of alpha blended compositing of OpenGL contexts via borderless windows using the Win32 API - ands/borderless-window-opengl "Windowed full screen" windows. On Linux, the screen will lock while my game is running. Mar 21, 2021 · Note that Windows plays some magic with OpenGL, so I suspect your working solution is because the windows are created with the context of one GPU, and when you go fullscreen the window on the second monitor doesn’t go ‘dedicated fullscreen’ but instead is simply a borderless fullscreen window - in OpenGL there is no real distinction but "Windowed full screen" windows. To create such a window Jun 4, 2020 · Similar to GLFW_DECORATED 0 fullscreen option on macOS uses the slow full screen mode which results in unskippable animations. org Jul 3, 2013 · As long as monitor param is not null, it will create full screen window on the monitor specified. Changed. The glfwGetPrimaryMonitor function returns the monitor that GLFW 2 would have selected, but there are many other monitor functions. Mar 3, 2010 · GLFW has a fallback code path in case this state is unavailable, but every window manager behaves slightly differently in this regard. That is. This hint is ignored for windowed mode windows. GLFW uses the EWMH _NET_WM_BYPASS_COMPOSITOR window property to tell a compositing window manager to un-redirect full screen GLFW windows. I’ve built glfw from sources with CodeBlocks on Windows 7 x64 using the TDM-GCC compiler, and I’m using the dll version of the library. I added vulkan-tutorial. Aug 27, 2017 · In native resolution borderless screensize window: glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); glfwCreateWindow(vidmode. Mar 30, 2015 · OS X has at least four kinds of full screen for OpenGL applications: NSView full screen with display capture, CGL full screen with display capture, Lion full screen in an ephemeral Space and manual borderless floating window full screen. There is a special third option, typically called borderless fullscreen, whereby a window with the exact characteristics of the monitor's display mode is created. Dec 21, 2016 · So after messing around with code, I ended up creating window as Windowed (monitor == nullptr) then disabled GLFW_DECORATED to make borderless. Huh, what version of LWJGL were you using? as of 3. the monitor the window is currently running in windowed "Windowed full screen" windows. Borderless windows can also be used not in full screen mode. I managed to track it down to SwapBuffers. This is sometimes called windowed full screen or borderless full screen window and counts as a full screen window. The title bar didn't actually disappear is was just off screen. glfwOpenWindow(Width, Height, 8, 8, 8, 8, 24, 0, GLFW_FULLSCREEN); The line for creating a standard window looks Feb 20, 2015 · GLFW_FLOATING specifies whether the window will be floating above other regular windows, also called topmost or always-on-top. In order to use WindowMode::Fullscreen, you need a reference to a Monitor. This is possibly related to #2001. I know the original ticket description didn't specify this scenario. 2). Set it to GLFW_FALSE. I’m working on C++/Windows. The frame rate is locked at 60 fps, however, screen tearing artifacts appear. Jun 12, 2020 · Currently I create the GLFW window, extract the window handle and then update the style to get as close as I can now. But still no tearing. Read the docs, its very clear. When running the program on windows and using OpenGL, Vsync seems to be broken. My hardware is also an M1 Max 16 inch GLFW has a fallback code path in case this state is unavailable, but every window manager behaves slightly differently in this regard. To create such a window The previous version (released on Modrinth and CurseForge) just modifies Minecraft's window handling code to create a borderless window instead of using the GLFW fullscreen mode; whereas this new test build replaces the GLFW library entirely, to change the window flags it uses. To create such a window, request the current video mode. GLFW has a fallback code path in case this state is unavailable, but every window manager behaves slightly differently in this regard. If I maximize the non-decorated window, then fullscreen kicks in, the fps drops like mad and my second monitor turns black. Dec 20, 2018 · For example, if I create a borderless, maximized, and undecorated, window compared to creating a fullscreen borderless window with the same monitor mode? glfwWindowHint(GLFW_RED_BITS, video_mode->redBits); glfwWindowHint(GLFW_GREEN_BITS, video_mode->greenBits); glfwWindowHint(GLFW_BLUE_BITS, video_mode->blueBits); glfwWindowHint(GLFW_REFRESH See full list on glfw. 5. GLFW supports multiple windows, which can be either a normal desktop window or a full screen window. I'll try getting the size first, but I may go the OS Specifics route as a last course of action. Makes the borders (and I think the top with like the X and minimize buttons) disappear. There are a lot of tiny things you need to take care This is a transition guide for moving from GLFW 2 to 3. Dec 21, 2021 · The wrapper for this, Glfw::set_monitor, takes a WindowMode<'_>. 2? The problem is that the preferred video mode is probably read from the EDID information which doesn’t always match the desktop settings. A value of GLFW_DONT_CARE means the highest available refresh rate will be used. glfwWindowHint(GLFW_AUTO_ICONIFY , GLFW_FALSE); means that ALT+TAB will not cause a fullscreen window to iconify, so it will remain fullscreen at the chosen resolution. Feb 3, 2023 · The 3D/AR/VR/sterescopic use cases that use GLFW workflow seem to use two semi-hacky GLFW instances via item [4] (hacked offscreen contexts) to create the left/right that is sometimes (not always) later merged/multiplexed by a third semi-hacked GLFW instance using item [3] (low latency full screen exclusive) by the 3D developer in the supported Apr 16, 2020 · Sorry for the weird title I am not sure how to define this topic/issue. GLFW_TRUE. The print screen function in Windows does not involve GLFW. If I am not wrong, this is not a fullscreen window but borderless window, right ? The documentation says that we can not move(set position) fullscreen window. So I'm not sure if this is how Vulkan works or I missed something during setup? I expect I could go fullscreen from a valid resolution to current desktop size like DXGI swap chain did. Once you have created the window, you can switch it between windowed and full screen mode with glfwSetWindowMonitor. undecorated", "true"); Jun 13, 2013 · We're working on some big rewrites/library switched right now. 1 and 10, the window hides the task/start bar, sizing itself as a full-screen window, but allowing movement and resizing (through a custom frame), meaning it’s not really a proper full If the closest match for the desired video mode is the current one, the video mode will not be changed, making window creation faster and application switching much smoother. 3 as well. If the running window manager uses compositing but does not support this Mar 4, 2023 · Without Borderless Mining, GLFW should always minimise on lost focus if GLFW_AUTO_ICONIFY is set (it's set by default, and not disabled by Minecraft), so unless KWin is lying to it or there's some Xwayland shenanigans I don't know why it wouldn't minimise. So, the window you create after init() returned will not have an OpenGL context created for it. That's say, it's more like borderless window (or windowed fullscreen) with exclusive enabled. com because I get application thence, I only changed video mode to fullscreen. This makes it impossible to run multiple fullscreen windows on a multi monitor setup. May 10, 2019 · This will show the full screen window on monitor[0], but when I use two windows I only can show one window (window1) on monitor1. For borderless fullscreen you had to do something like this before you start the app: System. If the closest match for the desired video mode is the current one, the video mode will not be changed, making window creation faster and application switching much smoother. Sep 11, 2021 · Issue details. But I can’t seem to find any method to get the last couple criteria fixed. Take a look at DEVMODE, this structure is huge and has a lot of entries completely irrelevant for monitors, for example paper dimensions (it turns out the same structure can be used for printers as well). So I am writing a program with LWJGL3 which uses GLFW bindings and I am trying to write a dynamic window that can change stat If the closest match for the desired video mode is the current one, the video mode will not be changed, making window creation faster and application switching much smoother. Mar 4, 2012 · anonymous wrote on Sunday, March 04, 2012: Hi, I’m a new glfw user. I really want this behavior, but I do not know if I can do it after window creation. I am using code: glfwWindowHint( GLFW_CONTEXT_VERSION_MAJOR, 3 ); glfwWindowHint( GLFW_CONTEXT_VERSION_MINOR, 3 ); glfwWindowHint( GLFW_OPENGL_FORWARD_COMPAT Aug 6, 2024 · Borderless Fullscreen. so if I set the window to be at 100, 100 instead I get the title bar back. Saves window position & size correctly : should be fixed by [rcore][desktop_glfw] Reviewed ToggleFullScreen(), ToggleBorderlessWindowed() and FLAG_WINDOW_HIGHDPI issues #4151 Dec 4, 2016 · Apart from the spec, I don't know of any good descriptions. glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); before creating the window. However, this doesn't fix it for the borderless window that covers the monitor (aka fullscreen borderless mode) - Windows has special treatment for such windows. If GLFW is not cap Aug 30, 2016 · My game uses borderless fullscreen windows (GLFW v3. I haven’t had a chance to profile why this is yet. Old basic full screen For more information about full screen windows, including the creation of so called windowed full screen or borderless full screen windows, see "Windowed full screen" windows. Now I've managed to run the application in a borderless window with the glfwWindowHint(GLFW_DECORATED, GL_FALSE); hint, and it works just like I imagined. The window closes + opens fine, but nothing will render in it. My goal is to remove borders with glfwWindowHint(GLFW_DECORATED, false) but also maximize the window outside of the area covered by the taskbar, rather than fullscreen. Default Value. When setting a monitor, this function updates the width, height and refresh rate of the desired video mode and switches to the video mode closest to it. 5 - Is there a way to switch between Fullscreen and Windowed modes? I was hoping that closing the current window (glfwCloseWindow) and then opening another would work, but it doesn’t. Jul 17, 2019 · I am stuck with window transparency in GLFW, I followed their window guide and examples but nothing seems to work GLFW version 3. GLFW tries to open a window that best matches the requested parameters. To create such a window, request Oct 24, 2020 · I have a custom-made borderless window. I've been looking into the issues with current fullscreen methods Borderless Mining (and similar mods) uses, and I hope th Sep 8, 2016 · If the monitor parameter is not NULL, the window is created in full screen mode on the given monitor. opengl. This hint is ignored for full screen windows. 0. When I add hiding window after exit from main loop - blink with exit application disappeared (now I see blink only if use alt-tab). window = glfwCreateWindow(ww, wh, "Windowed borderless window", glfwGetPrimaryMonitor(), NULL); Oct 19, 2014 · elmindreda wrote on Monday, October 20, 2014:. Removed features Jun 6, 2015 · with Full-Screen Exclusive (FSE) mode compatible windows, which are not single buffered (e. I’m using GLFW with Vulkan, and everything should be up to date, I just downloaded the latest versions of GLFW and the Vulkan SDK today while troubleshooting, and I’m running MacOS 14. Making the borderless window at 0,0 that is the full screen size seems to force this mode with possibly any framework. To create such a window Oct 28, 2019 · I have my windows DPI set to 125% using the window hint GLFW_SCALE_TO_MONITOR and using an initial resolution of my monitor's max (1920x1080) as parameters to glfwCreateWindow the resulting window size & frame buffer size is scaled beyon Dec 19, 2021 · The first argument passed to the closure in with_primary_monitor is the glfw object you can use to perform further operations with. g. This is not what I want. 39. I think we should think about a new clean window mode setup for raylib building on top of whats already there. May 12, 2021 · In init() you explicitly tell GLFW to not create any OpenGL context for any further created window by calling glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);. Jun 6, 2020 · Hi all, I’ve started using glfwSetWindowMonitor to switch back and forth between windowed and fullscreen, and I realised I don’t actually know how to implement this properly. May 1, 2023 · OpenGL ChatGPT: Switching Between Fullscreen and Windowed Modes -- Watch live at https://www. If the window has an OpenGL or OpenGL ES context, it Jan 4, 2022 · @tomasantunes help me figure this out. To create such a window Feb 10, 2022 · The GLFW issue where they were working on this last, in 2015 --> glfw/glfw#550 They didn't actually arrive at a good conclusion at the time, just an acceptable one. As long as a full screen window has input focus, the supported video mode most closely matching the desired video mode is set for the specified monitor. If the running window manager uses compositing but does not support this Oct 19, 2019 · "Borderless fullscreen" window creation: Since this method fails it is likely your OpenGL driver that detects a full screen window and changes the video mode. According to the docs, this shouldn’t be happening as long as a fullscreen window is not iconified. in setFullscreen I am setting the window to be at 0, 0 or the top left of the screen. If you want to create a full-screen window (which never has decorations), specify a monitor when calling glfwCreateWindow. 2 and it seems the hint glfwWindowHint(GLFW_MAXIMIZED, 1) does have no effect If I try to use glfwMaximizeWindow(window) then it works instead. I also get that desktop flicker from focusing and unfocusing the window. Monitor handles are pointers to the opaque type GLFWmonitor. Thank you for your answer! – Oct 4, 2017 · Hello. GLFW does not touch the video mode unless you specify a monitor. 0) Using an undecorated window, glfwMaximizeWindow works perfectly fine on Linux Mint 18, but on Windows 8. com), but I indeed already tried the “borderless fullscreen” in GLFW according to the GLFW docs. However, when this is the "Windowed full screen" windows. Apr 16, 2020 · The window is created with GLFW and the graphics API is chosen at runtime. We'd really like the ability to switch between true fullscreen, borderless windows and normal windows without having to recreate or share the context. It might not be worth it to add a custom title bar. Use that argument to use glfw, instead of using the one from an outer scope: May 26, 2020 · On windows, most if not all borderless fullscreen windows will still be drawn and subsequent applications open will sit on top of the window as well as the task bar being visible. lwjgl. In the LWJGL2 backend they were both available, but it was a little wonky. They both exhibit the exact same problem: Which is, they change they screen resolution and then seem to exit before actually . In my case the video mode of the desktop is set to 1920x1200@60Hz. Window handles. To create such a window Aug 22, 2023 · Hi! Is there any way I can totally remove/disable the glfw top title bar section? Not like this post, I want the whole title bar portion is gone thus I can make the window int x_min=0, int y_min = 0, int x_max = 3840, int y_max = 2160. This creates an actual fullscreen window that is faster to switch to since it doesn't involve a display mode change. This is intended primarily for debugging purposes and cannot be used to implement proper full screen windows. If i set window width and height to any Feb 7, 2024 · Hello ! I’ve been looking at the window guide recently and I’ve tried to implement reliable functions to switch between the three modes (windwed, windowed fullscreen and fullscreen). Possible values are GLFW_TRUE and GLFW_FALSE. 1, when the desired fullscreen video mode is the current one, the doc says the video mode will not be changed and that a borderless full screen window is created. This will be almost the same as setting the so called “Windowed fullscreen”, but it is a little different because here the mouse can exit the screen. If there isn’t a way, any suggestions on how to add this functionality to the Jun 20, 2015 · Hey, me again. "Windowed full screen" windows. Note that you don't necessarily need multiple contexts for multiple windows, you could also use one window after the other with the same context, and there are some newer extensions which make such context switching less heavy (although it is still not clear if it would be worth it). If the running window manager uses compositing but does not support this GLFW has a fallback code path in case this state is unavailable, but every window manager behaves slightly differently in this regard. It's also annoying if using a GUI window + a fullscreen window because every time the user interacts with the GUI, the fullscreen window is iconified/minimized. Oct 5, 2023 · @M374LX Unless I'm missing something, GLFW_DONT_CARE shouldn't be much of problem, quoting the documentation: "GLFW_REFRESH_RATE specifies the desired refresh rate for full screen windows. Sep 8, 2013 · miran46 wrote on Sunday, September 08, 2013: Is it possible to set the fullscreen video mode in GLFW 3. Jul 9, 2024 · Borderless Fullscreen Mode. width(), vidmode. For more information about full screen windows, including the creation of so called windowed full screen or borderless full screen windows, see "Windowed full screen" windows. If the running window manager uses compositing but does not support this Nov 18, 2016 · Hello everyone! Thanks for taking the time to read this! (with the GLFW version found on LWJGL 3. EDIT 2: As an update, I might have run into a bug using the latest version of SFML with VS express 2012. Feb 1, 2017 · It's Temporary fullscreen. Accepted Values. But I want to implement that in my own Apr 20, 2012 · I am using GLFW and I would like to know how to toggle full-screen windowed mode. Jun 19, 2017 · @CreamyCookie I totally agree, they should both be available. . This was done to support multiple monitors. To create such a window Nov 22, 2017 · Congratulations on a beautifully designed and maintained toolbox. Jul 29, 2015 · sheeri185adidam wrote on Wednesday, July 29, 2015: Hi, I am creating a window without the border by setting window hint GLFW_DECORATED to false. height(), "Title", NULL, NULL); without glfwSwapInterval(1) : pretty bad and noticeable tearing. When in fullscreen borderless mode, if alt tab the game window loses focus but is still on top, not even the alt tab window shows. Oct 23, 2019 · @elmindreda Thanks for the fix, it works well for the fullscreen scenario and all. 2 and newer versions of Minecraft - Issues · comp500/BorderlessMining "Windowed full screen" windows. twitch. Note that this means you can’t ALT+TAB to a window on the same monitor, as it will be hidden under the fullscreen window. To create such a window Jul 12, 2020 · @derhass So the main problem was that I didn't understand how fullscreen really works and what it does with the composition. My copy of glfw is built from master on 7 Feb 2018. Works like a charm at the primary display including virtual mouse coordinates, but moving the window to the secondary display and toggle to fullscreen, results in a fullscreen window with an internal resolution of the primary display. Is it possible to override this behavior in GLFW? Feb 18, 2022 · What is the correct way to toggle between normal window and borderless fullscreen without loosing the context? dougbinks February 18, 2022, 3:36pm 2 "Windowed full screen" windows. This does work however my resolution is changed to a significantly lower one upon closing the application. Exclusive fullscreen also allows the program to change the resolution, though you can mimic that on a borderless fullscreen with scaling. Feb 1, 2017 · This is a guide on how to achieve Borderless Fullscreen: GLFW: Window guide You may try my app which follows it: Sign in to GitHub · GitHub Though from the video it is a bit uncharacteristic even for Temporary Fullscreen (it blinks and then renders empty frame before the monitor is switched of). May 17, 2021 · I’m concerned about a high CPU usage when the window is set to fullscreen via glfwCreateWindow(mode->width, mode->height, “ex”, glfwGetPrimaryMonitor(), nullptr); Windowed performance is much more lower (as expected) via glfwCreateWindow(mode->width, mode->height, “ex”, nullptr, nullptr); In both swap interval was set to 1. This is not however supported by GLFW now. 2, GLFW allows you to switch to fullscreen by specifying a monitor in 'glfwCreateWindow()' or by setting the monitor via 'glfwSetWindowMonitor()' at runtime without losing the context. The primary purpose of GLFW is to provide a simple interface to window management and OpenGL and OpenGL ES context creation. I've tried using the approach you call "windowed full screen" but that has a Aug 13, 2015 · What I described in the 3rd paragraph is a borderless window. e. Dec 28, 2013 · On X11, when using a compositor/compositing WM, windows can have alpha-enabled visuals, allowing the application to specify opacity of each pixel. Nov 8, 2024 · After returning to the game from a 2 month hiatus the game refuses to display in full screen. Note that, if another application is already in fullscreen on the queried monitor, its video mode will be retrieved. There is some ambiguity here, Switching Between windowed and full screen in OpenGL/GLFW 3. I’ve also received reports that on OSX the screen saver kicks in during gameplay as well. It even moves the window when the taskbar moves. double buffered), which have focus, when on startup the app both: 1) changes the screen resolution to a different res than current and 2) creates the Full-Screen Exclusive window, and; when the app is actively calling SwapBuffers() on the Full-Screen Mar 1, 2018 · I have not tried your linked program (BTW link should be GitHub - krOoze/Hello_Triangle: Hello World like demo for Vulkan API, the link provided just redirects to github. This will not affect its OpenGL or OpenGL ES context. Dec 3, 2021 · I'm working on a patch to GLFW that will improve borderless fullscreen compatibility using different window flags. To create such a window Dec 12, 2016 · I've checked the window styles in games using fullscreen borderless window mode with WinSpy++ and the styles I'm using are identical. Dec 11, 2018 · According to the glfw docs, this should force it to be true fullscreen. If the current window is in full screen mode, can be achieved by asking for the monitor that the window uses for full screen mode (glfwGetWindowMonitor): bool OpenGLWindow::IsFullscreen( void ) { return glfwGetWindowMonitor( _wnd ) != nullptr; } Jun 26, 2017 · I'd like the user to be able to to select whether to use a normal fullscreen mode or a windowed fullscreen mode. Switching from windowed to fullscreen and back again in that order is easy: I just cache the position and size of the window, then restore those values later. The only ways to get such a reference seem to be Glfw::with_primary_monitor or Glfw::with_connected_monitors, both of which require a closure so that the &Monitor they yield can only live within that closure. When I enter the Using the library GLFW, I can create a fullscreen window using this line of code. I went through the gears example in G Nov 24, 2013 · Windows tends to be very picky in what you put into structures like DEVMODE. Line 148: additional attempt to set fullscreen using glfwSetWindowMonitor. It does change the monitor dimensions but no tearing. (cherry picked from commit da6713c) Dec 3, 2021 · A windowed borderless (fullscreen) mod for 1. It seems to be some external code according to CPU usage Mar 12, 2023 · GLFW (the library we use for windowing) also has a little quirk where it'll sometimes force its sort of psuedo-fullscreen on a window that matches the desktop resolution and frequency. However, neither of the two examples that use fullscreen mode - particles & pong3d - work correctly. The fullscreen no longer gets cropped, the problem now is with the borderless window. The snippet of code I have used is glfwSetErrorCallback(@error_callback()) If Dec 18, 2021 · I added glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); for something similar too. Whenever i set window width & height to current desktop one glfw transforms window to partial-fullscreen, tabbing to window makes it blink & tabbing out does not show tab menu or anything, like on fullscreen (When im tabbed out window is shown as it should be). I know I can May 14, 2018 · GLFW's definition of windowed fullscreen mode, as per documentation, involves selecting the current video mode for window creation and passing a monitor parameter to glfwCreateWindow. GLFW currently uses the last one, as it is the one recommended by the OpenGL Programming Guide for Mac and Nov 17, 2012 · Here is a section of code that makes full-screen work well (and quick) for me: bool enterFullscreen(HWND hwnd, int fullscreenWidth, int fullscreenHeight, int GLFW_AUTO_ICONIFY specifies whether the full screen window will automatically iconify and restore the previous video mode on input focus loss. To create such a window Apr 10, 2024 · Hello, I would like to remove the borders on my window, set the windows position to be (0,0) and the size to be (screen_width, screen_heigth). If the running window manager uses compositing but does not support this May 17, 2018 · I have also seen longer fullscreen switching and ALT+TAB switching from fullscreen since the Win 10 update. Borderless Fullscreen Mode is a special variant of fullscreen mode where the video mode of the window in fullscreen mode matches that of the monitor's video mode in desktop mode. Using: C++, Winapi, OpenGL 3. Video modes are represented as GLFWvidmode structures. As for various attributes for the window, you need to use window hints by calling glfwWindowHint with appropriate parameters and then make theglfwCreateWindow call. If the window is created fullscreen, however, to turn it "Windowed full screen" windows. One can receive the primary monitor by calling glfwGetPrimaryMonitor, or chose one of the results of glfwGetMonitors. For example, use of the new multi-monitor functions are required to create full screen windows with GLFW 3. The GLFWwindow object encapsulates both a window and a context. Are you trying to create a full screen window? To request a full screen mode window, instead of passing GLFW_FULLSCREEN you specify which monitor you wish the window to use. Not changing the resolution, but instead setting the window to be on top and without decoration. 3 with OpenGL 3. glfwWindowHint(GLFW_AUTO_ICONFIY, GLFW_FALSE); Jun 6, 2016 · Hi, I’ve just upgraded to glfw 3. 7. My main question is how i could more actively choose between windowed fullscreen and fullscreen without having to do something that would feel like a hack like actively choosing a different video mode to May 17, 2018 · Ah, that answer is much more extensive than the one I provided. The result was fine, worked as I expected, but want to make sure if this is a right way to make one or want to know if I’m missing something. What is happening is that glfw is introducing a 1-frame delay to prevent tearing. tv/funopenglcoderjeff GLFW has a fallback code path in case this state is unavailable, but every window manager behaves slightly differently in this regard. My application uses a full-screen-sized undecorated window, and is mainly deployed on Windows. 3 and nvidia 430. Personally, I think GLFW is horrible in this regard, SDL2 gives you the function SDL_SetWindowFullscreen() which just does the right thing. To create such a window Jul 10, 2024 · GLFW_FLOATING specifies whether the windowed mode window will be floating above other regular windows, also called topmost or always-on-top. Aug 25, 2021 · This is a follow up to #1582. Ssets the monitor that the window uses for full screen mode or, if the monitor is nil, makes it windowed mode. It describes what has changed or been removed, but does not include new features unless they are required when moving an existing code base onto the new API. Mar 17, 2017 · GLFW doesn’t have a test for starting fullscreen on different monitors, but I recently added the ability to do so on my own project Avoyd in version 0. I have played with the WM_GETMINMAXINFO message. Oct 18, 2022 · It should work in a window but also as borderless fullscreen (window). 2. Following GLFW documentation, glfwSwapInterval(0); should unlock the frame rate from the default of using VSync Jan 3, 2021 · Call. The refresh rate hint does not apply to windowed mode windows. Got a working version of that now. Jun 3, 2023 · I’m not sure if this helps, but I find this GitHub - rossy/borderless-window: A minimal borderless window with the Windows API a really good example on how to do borderless window with all contents custom draw, and window obeying regular rules about shortcuts and interaction with desktop. " Mar 12, 2021 · Ive been having some problems with making a full-screen item in glfw (C). The monitor (projector) supports up to 1920x1200@120Hz. >__> We have decided on a January 2017 release for our game, and we would really like to have a feature to switch between windowed, fullscreen and borderless windowed mode without having to restart for borderless switching. White border mentioned Dec 13, 2018 · In my own tests (Windows 10 latest GLFW) setting. GLFW's glfwSetWindowMonitor() conflates toggling fullscreen with window resizing and positioning. When maximized, it covers the taskbar. Jul 9, 2024 · Issue Description. Nov 28, 2004 · I never really noticed, but when starting a fullscreen GLFW application, it appears the screen is flashing several times before the screen is initialized … When looking at the code, it seems the GLFW fullscreen mode is not a real fullscreen ( CDS_FULLSCREEN in dwStyle ), but rather a fullscreen borderless window mode. On desktop, libGDX currently offers windowed mode and fullscreen mode. By default, GLFW resorts to giving a windowed fullscreen mode if and only if the selected mode matches the current display mode. sdhdlis byek btbcs exmq cjdto iun ekuzv pcvzuz ufxpmi gsh