Evil curse ideas reddit dnd The group consists of characters of flexible moral values in employ of Don Vincenzo, a kingpin smuggler in Waterdeep. The food will give +1 to one random stat when eaten, then after a certain amount of… I’ve had many ideas for interesting curses/diseases to affect NPCs in my games and be big story factors, but I’m struggling to find a way to make them work when my party has easy access to spells such as remove curse and cure disease. Its a world of skyships and slight steam/diesel-punk. That could include damage around the lord's home, from some time he escaped, a reluctant witness who saw some of this happen from outside, a servant who has more info that something is amiss, details about a change in the person's habits (prohibiting servants from going upstairs at night, a new bar on the Forced to speak in rhyme, living shadow like Peter Pan and all the fun that would come with that, iron curse to were iron hurts you, on occasion when you draw your weapon it remains hilted and instead you have a bouquet of flowers and have to wait until next round to draw your weapon again, and you can never say your name again are just a few I have thought of or found amusing as potential Welcome All Jumpers! This is a Sister subreddit to the makeyourchoice CYOA subreddit. So, she doesn't have to throw a curse - just killing her brings it upon the party. The #1 Reddit source for news, information, and discussion about modern board games and board game culture. For example: I want a local king to be cursed by a gang member to slowly turn to stone. Today our paladin picked up a blessed one-handed warhammer from an altar of an ancient dwarven builder god, granting him +2 for skill checks involving working with one's hands. Or you could let it have advantage on something but also have "bad luck" which is secretly add -2 to all their rolls until the curse is revealed then I want it to come with a curse. The devil could basically use the contract to get the player to do his bidding or have the devil tied in with a big boss that they would have to face and the player has to betray the party in order, as in the something grand is the heads of his allies. Deciding to live with the curse instead of seeking a cure was, in that edition, grounds to immediately gain a form of insanity. I always prefer going with Restoration/Remove Curse, but requiring an exclusive Material component for the spell to work. So I'm starting up a campaign Soon and I have a character in the works who I want to be a Half-Elf Soldier transformed into a Harpy. Any time a pc puts the mask on you stop play, give that player a blindfold and headphones playing death metal. Expand user menu Open settings menu. Here's some ideas off the top of my head for funnier, less serious ones. Any ideas are appreciated. This simple fact would reduce the quest for an enemy to slay or for a miraculous cure to the search for a caster who knows this spell, unless you say otherwise! A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. My group was trowing around the idea of a totally faith based party for Curse of Strahd. Hi, I am a DM running a campaign in which one player will likely be affected by a curse. The wizard decides after the fight that he's going to put on the mask. every day they There’s a random character that’s his long lost soulmate, that can be chosen at randomly, every time you roll a critical hit you roll another d20, on 1 and 2 it actually misses, lycanthropy that you can’t control, your sword talks to you and tries to push you to evil, there’s a fiend that wants you to do it’s bidding, once a month you need to sacrifice a child, etc Easiest one is corrupting sentience, essentially it gives some roll boon but it whispers temptations of evil to the bearer to commit evil acts but you have to rely on your players to RP with it. Simple fey balance would be +2 to one stat, -1 (or -2 if you feel nasty) to another. I find that bestow curse has great potential and open for lots of different uses but sadly gets neglected do to not being able to come up with a curse that falls withing the boundaries of the spell on the fly. First, I don't mind that my players are evil, I like it. The Bard, Cleric and Wizard third level spell “Bestow Curse” has a line stating “At the GM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. If it helps, the tattoo is around his neck. Reply reply Lifting the curse: As per the manuals, lycanthropy is a common curse, which means it can be lifted by the quite easily accessible remove curse spell. The Evil player was trying to take it over and run it. Not an oops more of a gateway. One that might not even be obvious at first. Our rogue immediately put it on, of course. At this point it doesn't matter if the trove is with 25k gp. *High-Five: Cure Wounds *You can do it bro!: Guidance/Healing word *Drawing shapes on face: Stabilizing cantrip I need some ideas so that I can use them for a League of Evil Wizard Dudes in my world. But they are also undead. Ideas so far, Unfortunately I don't really have any ideas for a group curse! I'm sure there's loads of fun ideas, and the mini campaign is going to be quite faerie tale like, with dark woods and old stone circles to the otherlands so a Curse seems pretty fitting. Chaotic Evil doesn't mean the character is insane and without logic. The deal might contain spoilers for "The Wild beyond the Witchlight" They got all of the kids out of Loomlurch and when Granny Nightshade found out, she gave them one last out: Return the kidnapped kids, including Will, and in return the group can leave safely. And if you really wanna lay it on, also make part of the curse that they can’t remove the ring. On an even number, the character's alignment shifts one step towards evil. Ideas for a curse and necromancy wielding character that's good or at least neutral. And now neither of them even recognizes the other. Curse: This rings creator can at anytime summon all cursed items back to himself. Any suggestions for compelling character ideas for CoS or character ideas in general? I searched online for some ideas to use and there was tons of flavourful stuff out there using fairy tales and the like for inspiration but I wanted something a little crunchier. Really the only thing he has done so far is try to "call dibs" on some jewelry worth a lot of gold, which caused a good ten minutes of arguing. Nothing to give him any caution. There are all sorts of ideas there, though they may not all be super fun for the players. 3. I've decided to make the mask cursed and am bouncing around a few ideas for how the curse will affect him. I feel like curse as a hole would be great plot hooks for players but doesn't seem to be a lot on them for 5e. There are a lot of magic items with more serious effects, so I'll stick with the funnies for now. Take Curse of Strahd for example. He trains someone to take his place but eventually the student becomes evil. I'd make the curse bigger than just the hag, perhaps the hag is the favorite of some evil god or fiend. You then have their character immediately attack the rest of the party / friendly NPC. It's not going to go well most likely. The only difference is the motivation, Heroes want things for noble reasons, Villains want them for evil ones. They also have a barbarian in the making that will also be a lycanthrope and since lycanthrope is a curse and punishment in my world, a lycanthropic person is evil. Renegade: Was a good monk, now uses their power for evil Also, feel free to get wonky with it (ask your DM just incase): A (secrety evil) druid or ranger asks the players for their help: the NPC has been by attacked an adversary that threatens to ruin the forest. The ideas dont have to be specific to dnd, im open. (Disadvantage on perception and investigation checks. That keeps it squarely within the party's abilities but also the subject of a quest with 2-3 distinct parts: get someone who can cast the spell, find out what the material component is, then go get the material. Running an evil party is always harder than good-aligned ones in CoS. yea, pretty much, along with an item i'm adding, which increases max health permanently. The GM has final say on such a curse's effect. Curse of Violence: The target takes 1d8 necrotic damage every time he takes te attack action. So if the Ghost was Curse bound to an object that you had interacted with, then Remove Curse would only cause the ghost to stop haunting you until you interacted with This reddit is for fans and creators of Science Fiction and related media in any form. resently, my lawful evil goblin war cleric Bobak(Bob) was hired by this dude we call "the Make a counter 1-20 every 5 hits the pally takes he must make a Wis DC save that increases. Inspired by Cyberpunk. Thanks JAAAAAAAIIIIIIILBREEEEAAAAAAK!! You're the last survivors of a catastrophic jailbreak, hurled together by the cruel whims of fate, chemistry and poor municipal planning when the terrorist Lorcan Smythe - acting under the orders of an infernal authority - attempted to break loose several members of the Red Mountain Massive. But in most modules, werewolves are evil even if they care for members of their pack. It's turning out way better than expected. its effects can be similar to that of exhaustion. It is a great assassination curse, as people often won't notice the temperature rising, or will think nothing of it until it's too late to dispel the curse. Two of the player characters in my Wild Beyond the Witchlight game have become the captive of the hag Skabatha Nightshade in Thither. That specific instance. I want them to transform. If they decide to cut off the finger to remove the ring, the next night at exactly midnight the finger painfully grows back spontaneously, with a new Ring of Attunement Jun 13, 2023 · Research mythology. It isn't necessarily a bad thing. I was brainstorming on a few ideas: The cursed tattoo prevents him from his true dragon form. It is a curse because it can be broken, but Remove Curse wouldn't cut it. It's a key object which allows a person to read the complementary book of Nether (an item a PC wizard uses to cast spells but doesn't have full access to, as he doesn't possess the Eye of Nether to read it fully) 1: the armor can’t be removed unlesssomone removes it for him 2: 1/2 damage dealt reduction but 3x his unreduced damage potential upon taking or self inflicting high damage (whatever qualifies as 10% of his max health but it only works for his next attack) 3: his armor will turn him into a golem similar in appearance to his original form but obviously constructed and his move speed is Did you all discuss evil characters at your session 0 and did all your players agree that they were ok? Because if not. Like a necklace essentially. Another would be the "Curse of Historical Significance" This curse seem to cause people of renown (good and evil alike) to literally bump into our adventurers on a regular basis. Bard and Wizard can also get it, if you want to stay secular. It's totally incongruent with how NPCs become categorized as Good/Neutral/Evil, but it makes Evil a valid alignment choice within the context of D&D parties that are still trying to save the world. Mainly, the party could ally themselves with Strahd, and then it's down to who double-crosses who first and at what point. The only time I’d ever recommend an evil party in CoS is a situation like yours—experienced DM gaming with people who all have known each other a long time and can understand that evil acts against other PCs are not the same as being nasty to the players. ) Our party when we ran through Curse of Strahd went as follows: Dom Axolotl de Palamancia (spelling might be incorrect; I'm working from memory): an aged, Don Quixote-esque Paladin/Sorcerer who saw the land of Barovia as a chance to prove his greatness to the world. Wanting to give my fighter an evil sentient sword, kinda like craven edge from critical role. Log In / Sign Up So throw me your curse ideas! So far I'm playing with a few things but I'd like your input! -the player becomes afraid of fire, they roll disadvantage on saves and checks involved with fire -the player develops terrible allergies, they have disadvantage when interacting with plants Well, what really happened was the player was True Polymophed but was able to keep their mental stats. A cage match in your brainpan. 40 votes, 142 comments. Thx for your ideas. In order to take him down, he has to use this multiverse device but I want it to come with a curse. It's inconsistent, but usually it requires slaying a unicorn, (A very bad thing) slaying someone half your age, and slaying someone twice your age. I'm planning of making a dnd campaign inspired by the Wizard of Oz and Curse of Strhad. It is a suitably cursed artifact, obviously very evil. I was apprehensive about running Curse of Strahd for an evil group but hear me out. The Big bad is a god tier level human through the use of mystical runes, the party has to find every runestone and destroy them, but the reason the party is even on this quest is because the Big Bad has inflicted them with a curse. 92: This curse hardens all food this character tries to eat like stone, unless they have the correct eating utensil to eat it. Dec 4, 2017 · The PCs hand's tense up, and are stuck in a fist until the curse is removed. A good evil character may not like other evils encroaching on their territory so would still have reasons to go after the Big Bad. There's lots of options to reflavor most things. I am picturing something that gains a new effect every day, starts off as a nuisance for this player but progresses into something life-threatening over the course of about a week. So in this wor A pixie might have it's wings clipped to keep it in line, a dryad might have it's tongue removed to limit how it can be charmed, and every slave will be deformed by by the fomorian's evil eye curse. I absolutely love when vampires are portrayed so well. I've enjoyed every edition while it was current (3/3. or just use a fantasy generator and tack on "curse" or "bane" some Drawback: every time you use it, the wearer risks changing alignment towards chaotic evil. Curse of the Other Mind - Very slowly, the player's identity is overridden by another one. On an odd number, the character's alignment shifts one step towards chaos. I give in - I've been sitting here trying to think of a curse for two feywild characters and am thoroughly stumped! They're a pair of siblings that have been transformed into a violin and it's bow. Where we had an evil character in the group and no one but the DM knew it. Tomorrow, I’ll be playing Curse of Strahd (joining late around session 3) however i’m having writer’s block when coming up with interesting character ideas that match the setting. Hi all, this is my first time posting on here, but i'm running a 5e Curse of Strahd campaign. Give the goal to the Villain ("Perform an Evil Ritual") and the players will want the opposite ("Stop the Evil Ritual"). Getting it removed requires doing a favor for some powerful NPC serving a neutral or good of healing. Sure, anything will work with anything if you want it to. But I'm just drawing a blank. I do like this "Disguise Self" idea, since it's a pretty social-encounter focused campaign. One way I have always interpreted Remove Curse so as to keep story relevant effects like Lycanthropy, is that Remove Curse ends the effect of the curse. Think he'd definitely make an appearance himself, though. Join our community! Come discuss games like Codenames, Wingspan, Terra Mystica, and all your other favorite games! Ok so not going to specify system because I don't want people to get bogged down in that and try to limit themselves to something balanced. once attuned all other attuned magic items obtain this curse and can in turn spread this curse to the next items they share an attuned wielder with. I am riffing off an evil version of the character in True Detective Rust Cohle. Second, The only reason I mentioned the DM taking control is because that's what it specifically says in the curse of Strahd campaign book. I tried looking at some older ones but they all felt like they were mostly "PC gets the magic item, it kills them in a few days" which is pretty boring and feels unfair/unfun. If I were running an evil campaign, I would suggest to my players that they should put themselves in the mainframe of characters like comic book supervillains (or video game villains, etc); they do plenty of evil things that aren't murdering everyone they cross paths with simply for the sake of it. ( karma is a bitch) Curse of Devil Sight: Every creature the target sees, he sees as some distorted, ugly evil and devilish form. So the party has to figure out who they are to each other, and get them to make up. So, I'm looking for cool curse ideas all of you may have. The Vistani, from Curse of Strahd, have some simple curse features that could be retooled for something like this. My mate is running a loose 5e campaign, and his wizard roll stupid good for stats, so the player agreed to a curse. Some ideas for the thing that could've been sealed away: A fiend (devil, demon, rakshasa, or yugoloth). Either really evil or Cursed. There is no wrong answers and they are evil so feel free to lean into that (nothing sexual or explicitly graphic please). Some time in the past, a mask was crafted with a curse upon it which when worn by a willing person attaches to their face until removed by spells or until the person dies. But for good, or atleast a neutral cause. It always feels like you have on cold, soggy socks even when your feet are bare. A powerful undead like a Lich, Mummy Lord, Vampire, or Death Knight. Hm i like your take on lawful evil. Summoned creature does whatever they want but not in the exact way they would prefer, and/or demands a small but annoying payment first (faeries often enjoy human food so perhaps it requires fresh bread one time, and milk another, etc) /r/DMAcademy is a subreddit for Dungeons & Dragons Dungeon Masters to ask questions - new and experienced, all are welcome! Members Online Homebrewing Curse of Strahd and now it's a mess Im open to ideas of monsters that are the results of diseases that I can tweak to fit my theme as well. Members Online New player in my upcoming D&D oneshot and possibly short term campaign wants PVP despite me saying no many times. 5M subscribers in the DnD community. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. If they decide to cut off the finger to remove the ring, the next night at exactly midnight the finger painfully grows back spontaneously, with a new Ring of Attunement A locket which, after 2d4 days of being worn fairly consistently, starts giving the wearer a vague impression that something isn't right, but no idea what. Just give them incentive to be on one side of any given issue. A Wand of Magic Missile which acts as normal, but when used deals damage equal to the damage dealt to the enemy to one random orphan child within 20 miles. Long story short, have any DM's run a campaign for a chaotic/evil party, what are some good ideas for a Big Good Guy, (I was thinking about homebrewing a Great Sphynx, but have I really like this, thank you! And yes, it's similar to how it works in berserk, I have an hourglass, when the time depletes, the cursed 0layer must roll a d20, the first time they must roll higher than 1, the second, higher than 2, so on, if they fail, a number of demons equal to the throw will appear to attack the group. They have no cleric. Clothes and weaponry become difficult to fit. The only things I'm thinking of right now are all no good because they either 1) take away the free agency of the player, like "the sword forces you to be evil!", or b: I have to lie to the PC to provoke an action that uses the sword, such as "you see your companions are actually trying to kill you instead of these goblins" or whatever. A curse that causes children to cry is much better, because the players character is still their character in the end, and yet the curse still has an obvious and detrimental impact. An evil enough druid, like lich evil, would find a way to weaponize mushroom spores to kill people virally and make them into zombie servants. perhaps a disease magical in nature that is invulnerable to those magics. it just takes 5 points of lay on hands to cure. (Curse of Strahd, Dracula, Castlevania, notice the similarities in all 3 stories) Curse of Strahd also provides some incredible characters, like Ireena, Ezmerelda, Van Richten, and even some more minor ones like Sir Godfrey or even Doru and Father Donavich. On failure, roll a d4. But there are internal arguments and pushes for power, and they're willingly working for Strahd. ) A curse of nightmares. The curse makes you believe that the person that you love the most is plotting to betray you in some form or fashion. The first time you use the potion, roll a constitution check and beat 5 (should be easy, you're not meant to get it on your first roll), and every use after that adds 2 to the total you have to beat. Hello there, I'm looking for ideas/inspiration for a specific problem with writing my 5e oneshot. I've been playing for a long time - when it was just Advanced Dungeons & Dragons. Aug 6, 2020 · 2 ideas (The pc cursed does not know of it being cursed when given it) Fey Blinking: If you are affected by this curse then you must roll a d4. I think there was something like this in Chult (Tomb of Annihilation). Becomes a griffin; becomes a boggart; becomes a sort of nymph (in the sense that he or she is now bound to a tree, body of water, etc. Curse of Clarity - Forces the player character to acknowledge something they really don't want to admit to themselves. I could think of a couple offhand burned by gold/silver. I was thinking to try a Darksong Knight or a Sword Dancer. A Wish spell or any other equivalent can remove it immediately. Every turn they are holding the flag they must make a saving throw, or use their action to dance. Yeah, this is honestly my biggest fear for you about that character. The "curse" might also be the desired outcome in the trope of 'Unishment' and being 'Cursed with Awesome'. Whenever you try to sleep, you will vividly remember that embarrassing thing that happened to you that one time. So with a d100, after every short/long rest one of the effects happen. Members Online Tell me about your funny homebrew magic items the character cannot turn left until the curse is lifted. EDIT: thank you everyone for the advice. The NPC is probably clueless in this situation, and had no idea. The campaign is homebrew so I'm open to out of the box ideas for cool curses my BBEG can spread throughout the populace. This system began with the release of the beta Edge of the Empire rulebook in 2012, and it's since blossomed into full fantasticness with three core rulebooks, four beginner's boxes, and over a dozen adventures and sourcebooks. You are now moderately allergic to your favorite food. 5e I am a new DM currently been working on my first homebrew campaign for a few months but I'm stuck on something. A few ideas: A confusion spell is cast on them. I have been trying to think of some interesting ideas that I would like to try out. Help me come up with some of the most weird, mundane, powerful, or just plain funny effects. TL;DR: Think of it less like you're running and Evil campaign, and more like you're running an Always Sunny campaign. Here are some ideas off the top of my head: Death Monk: The spirits that guide them are evil Evil Monk: Studied under a demon, devil, evil diety, etc. This subreddit has voted to go private as part of a joint protest to Reddit's recent API changes, which breaks third-party apps, accessibility tools, and moderation tools, effectively forcing users to use the official Reddit app. This may discourage people from interacting with him, or alert people to his presence. I've been wanting to introduce more cursed magic items into my games but have been having difficulty thinking of interesting cursed items. The curse isn't only that oh no, during full moons I become hirsute. Members Online Hasbro has just laid off 1100 people, heavily focused on WotC and particularly art staff, before Christmas to cut costs. I know there are existing resources for this, but a part of the revisions I've seen that still feels strange is the idea that many Vistani in Barovia are neutral to Strahd and that their relationship is one of mutual respect (as opposed to all Vistani being evil). . No inspection. General speculative fiction posts are fine as long as they involve Science Fiction. Later, evil missions can be mob hits, turf wars, political assassinations, planting "bombs" (traps), etc. Blight aura: This spell does not effect fey pact warlocks, rangers, or Nov 26, 2020 · As above, what kind of curse do you want. The party is currently level 4 if that helps. Could be a funny way to take some items from people. Maybe a remove curse spell or anti-magic field would allow it to be taken off. But her curse twisted back onto herself, turning her into the Hag. Could be called a spell of warmth, with a time-out part of the spell, which can be removed, making it a useful weapon in a duel where distraction spells are frequently ignored. Members Online Ok, at the age of 38 I’m finally going to a D&D games night in a local store with my 9yo son. Yeah, the beauty of DnD is you can do anything. I've also got Simple Curses like Curse of Paranoia grants Disadvantage on Concentration spells, Curse of Lethargy Reduce a target's movement by 10ft, Curse of Wrath the target hits harder +1 damage dice but also take more damage +2 damage dice I wanted to ask the community if they had any ideas thanks. So he's having us make I guess not evil characters, but the main enemies of a future campaign, that well design along our campaign. My character in a game that has been going for two years or so has fey blood, has been doing favors for the local seelie fey court as a whole and now has been pushed to his emotional breaking point by, a demonic demonic spell casting possibly immortal This is a community for friendly discussion about Fantasy Flight Games' (now Edge's) Star Wars RPG. Create more clues than you think you need, in case the players don't pursue some of them. I need some extra ideas for "non-combat" things to do. They already know that around 50-80% of the stuff there is cursed, but most of them are risking it. Party are all level 6, and there's 8 of them, so I don't wanna throw werewolves or any bullshit like that they've faced before want something that really drops the "oh shit" bomb. On a 1 the spell fails and you are teleported into the feywild for 1 round and you go back to the material plane after that round. I am planning a CoS adventure for the first time, and am trying to revise Vistani lore to make them less of a negative stereotype. Depends on what they do). Alas as a 3rd level spell it looks like you'll need to go 5 levels away from Druid to pick it up. Curses like that encourage the player and even the group to try and find a means of curing it. A few examples would be something like a "Curse of Rumors" that makes the party (when they are together) the talk of the town. For Context the setting consists of a cloud world of floating continents which drift above said clouds. The party is tasked to find and bring back a person… This group will be the "bad guys" for the next campaign (like last of us 2). This Subreddit focuses specially on the JumpChain CYOA, where the 'Jumpers' travel across the multiverse visiting both fictional and original worlds in a series of 'Choose your own adventure' templates, each carrying on to the next Hello, my players are about to face off against a Hag coven, with the potential to recover a magic wand in the coven's possession. Strength checks are made at disadvantage and some are near impossible. It's the anguish of having a bestial spirit inhabiting your body and fighting you for the driver's seat. Note that in CoS, these last until the curse is removed, and when it is, it causes the curser damage, for balance. Ill also take combat ideas too. A hag is also great for a cursed forest adventure. Spoilers ahead, so GMs only I guess! Well, last night, the heroes were in Vallaki. This hat of disguise bears an unpleasant, yet mostly harmless, curse. The way I plan for the campaign to work is it will go back and forth between their good sides being in control and the evils (as the game progresses though they could gain control over this. The second outcome is that the item is cursed, sentient and evil, or something of that nature. However, again, the curse could be almost anything - from tropes of 'Baby as Payment', 'Magical Seventh Son', 'No Man of Woman Born', or circumstances even more specific. One of the players was bitten by a werewolf and that night was going to be the first night of the full moon, so the heroes have been preoccupied with lifting the curse/finding a place for the player to safely transform. Curse of the Unwilling Medium - Grants the player the ability to contact spirits. Give your players some fear and make them rush to remove the problem is that paladins can get rid of diseases like nothing. Yup, yup, was toying Curse ideas around. But they are still one person, just some times they are good sometimes evil. With its dying breath, the demon curses the player and they go blind in their right eye. It could be a minor things at first like they took a copper or silver from your pack when you aren't looking, then escalate to major things like believing that every enemy that you face has been sent by them. From tremendous greed they were cursed. Maybe a character fights a demon and strikes out its right eye. The shrinking curse- your character becomes tiny. Curse: Going faster than the wearer's original speed requires a Dexterity saving throw (DC = extra movement speed) vs tripping, falling prone, and taking fall damage as if they fell from a height equal to the extra movement speed used. I'm making a dungeon and in it, there's a table of cursed food. As someone that has played the original i6 module and the 2e setting and adventures, I find the 5e version true to the original versions but improved in ways I appreciate. If they live they will have earned it. Welcome All Jumpers! This is a Sister subreddit to the makeyourchoice CYOA subreddit. I've come up with some ideas using 1st and 2nd spells as a starting point and giving them a little more oomph for their 3rd level cost. ” So what are some cool curses that you have come up with? It's a bunch of Cleric bros. I'm wanting to build something that uses the powers of evil, demons, curses. This Subreddit focuses specially on the JumpChain CYOA, where the 'Jumpers' travel across the multiverse visiting both fictional and original worlds in a series of 'Choose your own adventure' templates, each carrying on to the next Fun Divine Curse Ideas So my party is soon going to be entering a temple of the Goddess of Luck and Curses, literally Lady Luck or Ms Fortune, and I need some ideas for neat, not too overwhelming curses they might pick up for a day or 2 along the way, whether mechanics based or roleplay based. While attuned to it, you begin to rapidly gain weight, and scraggly facial hair forms around your neck and chin. My characters killed the Night Hags from the Bonegrinder and found themselves in possession of a Hearstone & Soul Bag. The necromancer had a mask. If you'll be using the goal for the villain - just put an evil spin on it. To me, the Galactic Empire is LE as they are the dominant political structure but their work does not inspire the common citizen to feel that their life is Hey peeps, so I was thinking about a powerful magic item called the Eye of Nether. Evil missions can be petty evil at first, like stakeouts, leaning on a merchant who won't pay protection money or smuggling illegal goods through a customs checkpoint or retrieving a slave/prostitute who has escaped. The player wears thick leather gloves whenever handling money. If they fail the check they belch with enough force that the person they are speaking to takes 1d4 -1 poison/disease damage. Turns out, the "adversary" was actually trying to dispell the curse, and the druid wants to maintain it. I've just run and played enough stuff to know that some characters mesh better with some campaigns better than others, while some either feel uninteresting or have to constantly struggle to justify being involved (like the purely mercenary character in a story that builds off of heroic altruism. I've had some ideas on who did it, but mostly its how the curse could be lifted and the parameters of that, that I'm struggling with! The Darkening can only be removed by the combination of a Remove Curse and Greater Restoration spell, both cast in conjunction, at least three times over the course of one week. SF topics should involve plausible ideas reached through the rational application of science. Necromancer mad at the death curse in ToA, Devil warlock pissed about the demons invading the material plane in OOTA. (He wanted it there). I'm thinking Dorothy kills the witch, exposes the wizard and uses the power of the shoes to become the queen of Oz which then becomes a domain of dread for I want it to be a cursed tattoo, but I'm not sure what kind of curse it should be. , having to return to it after a certain period of time, such as 24 hours); becomes bound to carry out tasks for some otherworldly entity (sort of like Hercules bound by the Twelve Labors); can only speak in rhymes; can only speak in riddles; must always answer (There's also a thing that gives it you in Curse of Strahd if you have 9th level spells and are explicitly Evil) The lichual itself requires doing bad things. Nothing about being evil means not doing good things. I was thinking a follower of Eilistraee could be fun but I'm unsure what I should go for mechanically. I am going to be leading my players through the curse of strahd this October, I want to add a good deal of levity throughout the campaign so i am changing some of the aesthetics and attitudes of the characters so that my players will be confused The curse is what will give them their evil side. 5 least enjoyed). Fedora of the gentleman. Im thinking maybe give him an ultimatum if the rest of the group agrees. You see the story is about a hero that is thinking about retiring and giving up responsibility for his own happiness. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First… EVIL - I put my own needs above those of others. He is a Dragonborn Rogue if that helps at all. One of the wizard is a necromancer trying to raise army of the undead, and another is just a generally bad guy whose trying to make a flying castle (Zakrin, adapted from on the candlekeep mysteries for a one shot I did) so he’s like conjuration or something. Other good monsters to fill your encounters with: You could have Remove Curse temporarily halt the progress of the transformation, which would give them the time to save the world and then go to find the antidote. She chose wild magic curse. No detect magic. I feel like I need to explain more. make a save. Read Remove Curse a little bit more and also look at Bestow Curse and how little it really does, even if it is cast using a 9th lvl spell slot. Encourage behavior that isn't mere wanton destruction and murder. I ended up making a dragonborn, who went on a murderous spree against dwarves because his clan was eradicated by them for their metallic scales. I am dming for a group that has discovered the treasury/armoury of an Evil Wizard. However, it certainly does not want to be reminded of it's own malformed face, so all slaves will be required to wear stylish masks, either stolen Curse of Strahd, that module has plenty of potential for an evil party. 91: The character's left and right hands, and/or left and right feet switch sides until the curse is lifted. So this is where the cult of Apocalypse believes that all creation is a sin to be destroyed and all of life and existence is the damnable curse of a bunch of arrogant gods. Perhaps its a Lich's phylactory. They get polymorphed until they get back to base. The players as I've mentioned are half evil and so I'd like to come up with stuff that is stomach turningly evil that they might have to sell, throw away, bury I'm a deep dark hole. Pair STR/INT, CON/WIS, DEX/CHA or however you like. The Curs Curse: The bearer smells of wet dog. perhaps a portal to the shadowfell opens up that affects all people within a radius of 20 miles or something and the players have to close it. (The target sees everyone, including hinself, as dirty, ugly and disgusting as possible. It's one thing to be secretly evil as people do good things around you, but it's another to be secretly good as people do evil things around you. Then she can lift the curse on the captain (and subsequently herself) and they can live happily ever after. I dont want to make something stupid, like the armour of -1 AC, so I need ideas for interesting/funny cursed items. We were dealing with a Demon cult. This evil mask was in a game I played a while ago. Posted by u/[Deleted Account] - 4 votes and 5 comments The towns will need to be bigger, more populated, Caslte Ravenloft becomes Castle Dracula, obviously, Strahd can more or less keep his stat block (but change his spells, maybe add Flaming Orb and Fireball, really center his list around Hell themes), Alucard could pretty easily be the fated ally for the party (Dhampir Champion (monster stablock) with a Dancing Rapier and Misty Step 3/day A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. Just a flavor one. We ran into this recently. Make sure you describe the symptoms of the curse as it progresses, then when they cast remove curse, tell them “you feel the effects of the potion dissipate. Instead of a typical death, necromancy cult you could go all straight nihilistic. my group calls this game 'minions': every single campaing starts with the players going to a evil convention in Grimmlock, the hidden villain city, and trying to get hired by BBEGs, and there's like interviews and even resumes, then they have to work. (scale this to your game) Whisper to the player, A voice echo's from what seems like behind you, "Show me your worth!". Now they either have to deal with a curse, or resist temptation, or have a Lich named Dragonbane Firefist chasing them. To Alex, Clayton, Dave, Austin, and Lauren, do not read any farther, spoilers for the halloween game will follow, and i want no metagaming. The character must make a constitution check when beginning to speak. In that module, the pack largely works collectively. To me evil does not necessarily have that much effect on it, I approach evil as a point of view that directly conflicts with whatever moral structure that would give an average citizen hope. The group has already saved all but two of the children over the course of two separate incursions into Loomlurch, but the 2nd time they killed Cradlefall (he got baked in the oven). This wand gives a +1 to spell attacks and allows a 1x/day use of charm person, command, or hex, cast at 5th (maybe only 3rd, if 5 is too OP) level. Members Online yes bob, ofc you can kill all 8 enemies by creating an earthquake with a lvl 1 char by jumping. One could even argue it's not possible to be good while allowing evil people do freely do evil things. aoz xazadr kyhw qdxff vegv hqbtk fjgfttq fsp mzgwoi exuqu