Pop up gui roblox Everything looks fine, but the Gui will not pop up. i tried storing the gui on playerscripts but, of course, i ended up with a permanent popup! StraightScared (Straight) June 12, 2024, 8:06pm #4 Hello! How can I make it when you purchase a Developer Product, such as a gamepass or a Developer Product, after you purchase the Developer Product (Gamepass, etc) It will pop up a GUI saying thanks for purchasing. I'm a new developer to roblox and figured it would be a good place to start learning to make games. I looked in a bunch of hidden places in Studio, but didn’t Discover millions of assets made by the Roblox community to accelerate any creation task. Ok, this is a simple thing to do, first make a LocalScript in StarterGui and type this out (or copy/paste) if string. As soon as I jump out it disables, jump back in it shows. It isn’t just a gui that you can enable and disable. Whenever it turns a certain time like 18:00:00 in my game, Using The timeofday property, in lighting, is it possible to make a gui visible whenever it hits 18:00:00 in my day and night cycle . I realize that I need to redesign the popup menu, but I don’t know how to do it better. ALERT. Loading You will be needing to make that Shop Interface yourself, but i will give you the "GUI Giver" script. OnClientEvent:Connect(function() script. I want to make it so when a player has been hit a GUI will pop up showing the direction of where they have been hit like in call of duty this what I mean down below . #HowToScriptOnRoblox Today I remade my old popup gui video with more explanation on what the scripts do. Hey developers, so recently I’ve had a bug. PlayerAdded event, then change this value when an area part is touched by using . The I’m trying to make a server slock pop up that is linked to the admin. roblox. LocalPlayer repeat wait() until player. My issue is that a player may jump and land again before two seconds is up. See, in the code when you call that function if a coin value is changed you have a tween section which takes around 2 seconds to run and you set the dif to NewValue after that. I want to make a ClickDetector that makes a GUI pop up for everyone. example, I go up to a key I click on it and it pops up a Gui informing me that I have a key, then I find the door Position the objects to fit properly on the badge notification, like this:. Could anybody please help formulate a script for me to accomplish this? I was originally thinking just using the “Enabled” property to make it appear would work, but for some reason Hello Team! I have a function that awards points when a player lands on the ground, then shows a pop-up GUI for 2 seconds. but im trying to get a slim label to apear and sorta do something im not sure but i mainly am just trying to get it so apear when the mouse is over the prop this gif is kindaa what i mean with my mouse its gonna be the last thing Looking to monetize your experience in an original but still effective way? Pop Ups are a great way to monetize your experience! Best of all, ITS COMPLETELY FREE 🙂 If you like it and would like to donate though, donations are really appreciated. EnableStoring Hi!, I’m currently working on a game and decided to make a proximity prompt paper note as a function at the cash register counter I’m building. Models Plugins Audio Fonts Decals MeshParts Videos I’ve been trying to make a “Hint” GUI that pops up whenever a player hovers over any object that has a ClickDetector in it and follows the players mouse, the problem is i’ve never done anything like this and don’t know where or how to start This is how i want it to look like: Any help would be appreciated Hi so I’m using Evercyans RPG Kit and wanted to add a level not met GUI to pop up to let the player know that they cannot access the level door here is my script: local players = game:GetService("Players") workspace. The server pop up should be saying ‘Server slocked’. LevelDoor. Character local humanoid = character:WaitForChild("Humanoid") local boys = game. How to make a script that pops up a gui and gives them a badge if they have a certain gamepass?:confused: ??? How can I make a gamepass/product pop up gui so everyone can see that the player has brought the item? For example: builderman has brought the unlimited life gamepass. i wanted to know if this script could work since i currently have no one to test it with. --//Insert a Part you want the player to click into Workspace, --//Then insert a ClickDetector and a Script, --//Then just put your GUI inside the Script. PlayerGui. All I wan’t to know is how can I create a local script that will enable a gui ONLY for the person in the seat. Visible = false Thank you in advance. YourGuiNameHere In this video, you will learn how to script a pop-up effect GUI in Roblox. Maybe I should try a different Hey all! It’s been a while since I have touched scripting but I decided to play around with GUI’s today. I will make sure to size it up next upload. Value = 7 I have wanted to add a GUI where you click it and the invite friends tab opens when you click it. i don’t know if even the text changes. the tool cant go in my inventory or in my hot bar, it cant go in my hands (holding the tool. Edit: 13/07/24 (this is very old and i had no idea how to script, I’m sure there are MUCH better threads to get info abt gui on touch from than this! You could probably find a script below and Ok I think I know why that happens. Players. Please apply a script or explanation. The Team. StarterGui 2) Set IgnoreGuilnset to true (inside the ScreenGui we made) It will make the GUI on all of our screen 3) Make a frame and design it Set the size to: 1,0,1,0 and design it however you want 4) Make a TextLabel and My goal is to create a little popup gui at the bottom of the chat box that tells you what command is closest to what you’re typing, an example of what I’m trying to achieve would be the chat in FiveM if any of you are familiar, I will attach an image of it . Here is the picture of the gui: Now, what I want to know is how would I make it as if when that same player rejoins the game, they don’t get the update gui pop up on there screen Hello. Basically, I just want a script that allows me to interact with a part, which makes a GUI text label pop up on the player’s screen, and since I’m an amateur scripter, nothing has been working. So basically I want like to know from when a player touches a part a GUI only appears once and after that the script disables but only for the client, like only the player who touched the part, and I want to do when you touch the part again the GUI doesn’t pop up and when u rejoin and touch the part, the GUI doesn’t pop up too. Why won’t this work? When I test it in studio, it doesn’t work. The game is single player (1 player server) so a module script is used for keeping track of the player’s cubes found. Enabled = true How to make death screen when the player dies! Click here to download the model! 1) Make a new ScreenGui inside StarterGui | game. Well, first, you can only change GUI with Localscript, and second, the StarterGui is not where the player’s GUI is. TextLabel talk to you when you come in contact with a brick, possible for anybody to help fix my problem? I have tried doing: game. Then Today I will teach you how to make a GUI appear after a few seconds in Roblox Studio!If you found this helpful, please subscribe! Hi there, I’m trying to make a script where if the player presses TAB or interacts with a proximity prompt (TabletProximityPrompt), a GUI would pop up. I am new to a script (coding) and I wanted to make a text gui that sends a text message in (in-game) time at exact (12AM)! I need help asap on this script! Here is a example that I’m talking about when the (in-game) time hits 9:55 the text will pop up by saying “Show will start in 5 Minutes”! Here is a picture of the idea that I’m talking about! Hello When the first player joins the game I need a popup to be shown to him and the player input from this popup (the button which he pressed) to be sent to the server. Character local character = player. Topbar local divider1 = full. I have tried having local scripts which fire remote events and this wasnt working. Changed Function is not running. The animation is shown in the video below but I am confused as to how I can recreate the animation. Character local Humanoid = Character:WaitForChild("Humanoid") local Seat = --Put here the object reference to the seat local UI = --Put here the object reference to the ScreenGui Humanoid. com/wXC5hXdDImage version: https://create. Visible = true end) Hey developers, so recently I’ve had a bug. thank fro watching :)))))subscribe if cool How do I make my bus line chooser visible when player sits on driver seat and non-visible when you get off the seat? Sorry if this is the wrong category, I couldn’t tell if I should put it in here, or Design Support. ScreenGui script. Lastly x2 considering my script STILL DOESNT WANT TO WORK WITH ME >:( Basically, Im trying to make it so that a Text will show, It will explain to the players how to play the game, when Its done the baseplate will start to shrink, when theirs one more player in the game then, the text will pop back up explaining that they won and then their Are YOU A New Developer Needing Help On Making A Open/Close Button? Well This Is The Tutorial For You! Step One: Create A “Screen Gui” In Starter Gui, Click The + Button Then Click Screen Gui. And you can also alter the Gui inside hello guys here is another roblox studio Tutorial:How to make a GUI Pop Up After You Touch a Part On Roblox StudioScript:Popup = script. Please subscribe if this helped. so i want to add Hi scripters and developers, could you please help me with the script as from this video I’m creating a game similar to this one and I would like to ask how to make the same pop-up, but I looked at all the forums and YouTube didn’t find it anywhere, could you help me? Hi! So I made a part where you can touch it with your character and the gui will pop up. Frame1 local divider2 = full. local ClickD = script. I watched a few tutorials on the topic and none have worked and I’m This topic is going to cover how to add a friend invite button to your game. What is wrong? script. So they can invite their friends to join via their chat. Can Anyone Help? Place the ScreenGui you Greetings, I am more of a builder than a scripter within ROBLOX and I was wondering how I could make a GUI pop up for everybody when a chat command is ran? I’d Today I will teach you how to make a GUI appear after a few seconds in Roblox Studio!If you found this helpful, please subscribe! Try going over the effect using the < and > keys. OrderingUi local plr = game. He told me he kept seeing this random GUI pop up when he tested it that he didn’t add in. Then, add a UIGradient below the canvas. Enabled = true print(gui. The canvas has a lower ZIndex than the GUI to appear behind it. But for some reason it doesn’t work at all nor does debugging to see if it runs the code at all doesn’t work either. What I would recommend is to spend some time designing the UI to look appealing to players, now that the UI is out of the way, let’s rename the three objects. match(Command, Try just showing/hiding the UI first, then add the tween later. How can I make it so that it only shows when I want to make a UI. For example a pop up gui comes up and says ‘Server is slocked’. Pastebin. I currently have a server script which says game. LocalPlayer:GetMouse() script. When this value changes you can make gui visible and make it disappear by setting Visible/Enabled to false (if Hope it was helpful!Open script:script. Any scripts are much appreciated! Hi, I have a frame that is supposed to appear when you join the game then go away. local player = game. So what I am trying to achieve is a UI transition like something in ninja legends however I do not know how to make such a smooth pop up this is my current code and children within the StarterGui section: Screen GUI. 5,0. ii_MaxDV (Gdoggs_milyon) May 23, 2021, 9:42am #1. I’m not sure if most games that implement this are using a billboard gui though I’m having trouble on a script. Parent = plr. But when you die and respawn, it appears again. reygenne1 Hi :hidere: ! So what i wanted to do is a billboard gui that have a small tween animation when you approach ( a bit like pet simulator you know when you approach an egg it have a pop-up thing) it instead of the default thing which makes it unsmooth The issue is I don’t know how to locally detect the player distance from the billboard I tried to use a fake proximity Hey fellas, trying to make a buy menu gui that appears when you’re in your team’s base, and disappear when you leave it. I am trying to make an SCP game and I made a surface GUI in each door and want it so that when the player is near a door is shows up. Log In. When you go to the NPC it asks if you want a menu to a cafe. And not visible when it is exited. This video will show you how to easily make a pop-up gui in Roblox studio. I have written the following code: script. PlayerAdded:Connect(function(plr) local Character = plr. Touched:Connect(function(hit) if hit. Modified 4 years, 8 months ago. LocalPlayer:GetMouse() local gui = Store. PlayerGui:FindFirstChild("YourGuiNameHere") then local GUI = script. I’d put a StringValue inside the player by using . Triggered:Connect(function() local ui = game. Here is my code: local button = script. Lary Soulan my ui makes lag, i think its probably due to how many lines are there, but i need all the lines or else there’s gonna be a gap It has many 3D buttons and labels, which will make your GUI fresher and a lot better! You can color your UI with colors that can’t be made in Roblox Studio, like mixed colors! It has many other features that will make your UI valuable! 2: Use TweenService to make your GUI animative For example: Make an organic pop-up UI when the button is In this video I will teach you how to make a frame popup gui on roblox studio !Script :--make sure to set the anchor point of the frame to 0. Teams. When a player dies during an active game, a pop-up GUI appears, giving them the option to revive by purchasing a developer product through MarketplaceService:PromptProductPurchase(Player, Revive. Frame2 local mouse = game. Framee frame:TweenPosition(UDim2. Developer Forum | Roblox Custom Chat Command Popup. im new to using remote events and would like to know if the players gui could be made visible from the server itself local script: local ReplicatedStorage = game:WaitForChild("ReplicatedStorage") local InvitePrompt I want it to look like this; How do I make a gui pop up depending on the time of the day. What is the issue? when i re-enter a location it doesn’t play the animation again. A little like Soro’s Restaurant Franchise. Touched:Connect(function(hit) local character = hit. There were no results, so yes. Value). When you click the GUI, it will just open the invited tab that is on the Roblox menu in every game. One thing I couldn’t wrap my head around though is making it so when you lift the weight, the gui arm would appear somewhere random on the screen, or preferably have it choose one of let’s say 5 set positions. steampow The title explains it, I have an ImageButton, and I want to make it clickable only if you own a gamepass, if you don’t own the gamepass, then clicking it will only make a gamepass prompt appear so that you purchase it, and after you purchase it you will be able to click the button. Basically what I need is to make a GUI That only appears the first time the user joins the game, and when the user leaves and comes back the GUI doesn’t appear. When the player switches to team “Host” You are supposed to get a GUI popped up but it’s currently not working. Here is Hey everyone. If anyone can help, please reply to this topic. I’m not sure if this is a video compression error, but it appears that it is being done by layering multiple buttons underneath After closing the frame, when i get off and get back on the part, the GUI no longer pops up Thats because when you make the Frame invisible using a local script, the server is not detecting it. Didn’t notice that, you can just add another if statement to find out what seat the player has just sat on. I’ve seen this everywhere and I don’t really know how to implement it. How can I do this since I’m doing to be using multiple doors around For one, move this topic to # help-and-feedback:scripting-support and for two there appears to be a backdoor in your game, and if you used free models that’s the backdoor, I’d say don’t use random free models as its bad How can I make a simple GUI pop up that let’s players favorite/enable notifications? I’ve seen this everywhere and I don’t really know how to implement it. Here is my script: I am trying to use a Proximity Prompt to make a UI pop-up on the user’s screen. MouseButton1Click:Connect(function() Hi! I’ve been wondering, is it possible to make a GUI, which shows up only the first time, you joined a game? I know how to script and make the actual GUI, I’m only wondering how to make it show up only the first time you joined the game? Any resource/help would really make me happy! Thanks! hello dev forum im trying to make a label pop up when my mouse is over certain props but i cant find on how to do it or what its even called. My GUI script did what it did by disabling the GUI once done but after making the GUI to false the touch script stops working I also have a video on the problem The video local part = script. This awards the next set of points and again triggers the GUI to be shown, but the GUI may blink away quickly because the first pass of the function hits the NOTE: Sorry for the text being so small, I forgot to size it up. I am currently having trouble with it having to pop up a second time, becasue when I step on the brick again, it does not pop up the dialog UI. You can customize it however you want but you need to insert a LocalScript into it and call it InviteScript Part 2: Scripting So we are going to be using a feature local script. I am trying to make a pop-up Gui that shows what cube you have found. I made a leaderstat called WelcomeValue (with datastore) wich when it’s value is “0” the gui will pop up, How might I start making a popup gui like this based on where the user clicks or taps? Would I just grab the vector3 position from the mouse. Frame Hello everyone. LocalPlayer local Character = Player. ) the tool I have needs to be able to unlock things such as doors. script. To get out of it, you press the x button on the gui and it will disappear. The canvas has the GUI’s size but with a higher size offset. com/codemonkey/tipDiscord! : https://discord. Parent:FindFirstChild("Humanoid") then game. OTHER GUI. Parent = Character:WaitForChild("HumanoidRootPart") That’s really badly made it would be better to use observers such as “OnTouched” or modules such as ZonePlus by @ForeverHD. Right now I am trying to make the door which you buy to get to the next world, but i am having trouble with the pop up gui that says “Buy this place” I So, my game is really close to being finished, but the problem is that the emote menus for my characters won’t show up! The thing that’s supposed to happen here, is that when you were to click on the button that changes you Roblox GUI pop-up and close with press of key 'E' Ask Question Asked 4 years, 8 months ago. And 1 local script in the ScreenGUI Code. I need help for know how to do a Pop-up GUI who can give you a item of the GUI. Here is my code: local holderFrame = script. I am adding some reward to people who invite over a certain amount of players, similar to ‘Pet Ranch Sim’ when they first released the game. (they start off disabled/not visible. LocalPlayer ui:Clone(). You see it works on the first time you talk to the NPC but if you talk to the NPC twice after the Menu has already been opened the GUI won’t pop up. Using “RenderStepped” for the supplied solution and especially a for loop inside of RenderStepped can have some serious performance implications as it has to run pretty much before everything and before every frame. #robloxstudio#robloxstudiotutorials Hi! I was just wondering how you would make a GUI open from equipping a tool. How can I make it so Last time I asked this a bunch of devs started arguing. They are called message boxes. Hi im trying to make a GUI appear on everyone screens when i click a button on my GUI. Once the round ends, the GUI disappears, and the player can no longer be prompted to make In This Roblox Studio Tutorial follow up video, I will show you 2 extra things you can do to your coin to make it better1: Randomize it, so that every time y I have searched for so long and I have found many ways to make a Gui pop up but when I test them they show up just once then they don’t show ever again there are no errors when I try to print a message the message To make it show the GUI, you add this: local Player = game. com/store/asset/16987416876/image-20Any errors/bugs please report to the Disco Only reviews from users who have used this asset are shown This is a pretty simple issue, but I am not the best at scripting and can not figure out a way to fix my GUI. how do i make a gui that pop up when you try to leave the game it will let you confirm and if you confirm the game will close but if cancel it will stay in the game. Parent wait(8) holderFrame. But if ClipDescendants false then the templates go outside the container. use a so im trying to make a gasa4 game and i want a little gui that tells you the ending you just got and a little description, here is the code of the endinghandler: local EndingDescription = EndingScreen. For those who don’t know SRF, Here a Picture of the GUI: The goal is to make the GUI pop-up when you are in a zone wich is a trannsparent and uncancollided brick. ReplicatedStorage. Character or plr. 5local ts = event. I want this code to only happen when you join, not when you respawn. Maybe I’m doing this Hello Devs! I was just wondering how I could make a Gui appear when touching a part. Text = blah blah blah Basically I used the Official Roblox Dialogue System and Dialogue Editor Beta with this plugin. Head. local Players = game:GetService("Players") local LocalPlayer = Players. Enabled = true Hello. I can send a RemoteEvent from the server in OnPlayerAdded event, but are we sure that the event will arrive to the client after the subscription for this remote event has happened in the local script? Or What do you want to achieve? I want a GUI that can only be seen by the driver of a car when the car hits a part with a hit event. OnClientEvent:Connect(function() print(gui. My game has a little welcome screen that shows up when you join the game. I want the timer gui to have seconds and milliseconds, (Ex. The children of the gui are visible. Check Out Maveldor: https://store. Are you referring to the escape menu? If so, you can use these events GuiService. MenuClosed and GuiService. Frame. I am currently making a dialog GUI that pops up when you step on a brick, and when the dialog ends, I was to have it pop up again when the player touched the part again if they wanted to play the dialog again. Optional Name It Open Close Gui Step Two: Create A New Text Button And Name It: “Open”, Then Go Into The Properties Then Set The Text To: “Open” And Move What do you want to achieve? A coin pop up system that only shows the increase value. Touched:Connect(function(hit) if hit then wait(1) Here you go: local player = game. This is a pretty simple issue, but I am not the best at scripting and can not figure out a way to fix my GUI. local Mouse = game. so i want to add Hi scripters and developers, could you please help me with the script as from this video I’m creating a game similar to this one and I would like to ask how to make the same pop-up, but I looked at all the forums and YouTube didn’t find it anywhere, could you help me? I am trying to use a Proximity Prompt to make a UI pop-up on the user’s screen. new() > > local function GetRandomPosition() > return What do i want to achieve? i want to make this working. OpenStoreGUI. Changed event. I’m currently working on a find the cubes game basically like a scavenger hunt. UserId,0) That’s another way to do it. ScreenGui. But then, if I click "Current: Client " then it shows me the GUI enabled. The issue is that for some reason, the Gui does not get affected at all, but the remote event Hello, I am trying to make +1 show up with a local script when touching a part. Ive tried making the TextLabel visible to not visible. Here’s the spaghetti code inside a LocalScript (I must say I apologize for any dumb mistakes, I’m new to I want to make a Screen GUI visible in a server script that goes to all players. I wanted a gui to pop up whenever you clicked a block, but it didn’t work. If a player on a different team walks in, the gui will not pop up for them. How can I make a I want to make it so when a player has been hit a GUI will pop up showing the direction of where they have been hit like in call of duty this what I mean down below. Enabled = true -- sets the second GUI to be Please help to solve the problem and give advice, if the container (ScrollingFrame) is ClipDescendants true, then I have cropped pop-up menu, which is inside the duplicated template in the container. ClickDetector Yes ive made this post before but ive never gotten a general solution to my problem what i want to make is a menu that appears after the loading screen the menu and loading screen are already fully scripted i just need to know how to So the problem is that the script only works once. Enabled) -- code end) Proximity Prompt code: local ProximityPromptService Store. Seated:Connect(function(seated, seat) if seated and seat == Seat then - Hello, I need support on making an animation for a GUI by making the GUI open up/close when the player presses a specific key. ) I have the local script inside the part for future easy copy/paste for different parts instead of making new ScreenGuis over and over again. Part 1: The GUI First you need to create a button to be displayed on the screen. You can just add a CanvasGroup with the same parent as the GUI. Nephosylis (Nephosylis) June 7, 2020, 11:12am #1. I am really confused. Parent local leaderstats = plr:WaitForChild("leaderstats") local Coins = Hello, I’m trying to open a Frame in a GUI by pressing “q”, what am I doing wrong in the big code below? (DW, most of it is Constants. Developer Forum | Roblox Gamepass/Product pop up. If you say “Yes, I want a menu” a Menu GUI will pop up. Parent local status = game. com is the number one paste tool since 2002. Parent["Switch Hey everyone. I wanted to press 'E' while by a NPC and I got that to work. GameDoorHolder. new(0. PlayerGui end) Nothing is outputting. I made an if statement checking if the Frame is not visible, and then the Frame will be visible. Pressing a textbutton (XButton) would close it but it’s not really working Not sure what the issue is. The problem is, the second time you touch the part, the gui will not show up again. I have ran a scan to find a virus that this maybe from but I am still lost on where it came from because the scan came back clean. gui, scripting. Visible = true wait(10) holderFrame. Boys local girl = What does the code do and what are you not satisfied with? This script creates a round timer which teleports players when the time ends but I would like it to make a gui pop up when the timer reaches 0 What potential improvements have you considered? I tried using a function and an if statement How (specifically) do you want to improve the code? I would like This is a beginner tutorial for those getting into Roblox. Parent local clickDetector = button. StarterGui. Thank you! so i want to add every single time you kill someone you get +100 as a pop up effect GUI any ideas? so i want to add every single time you kill someone you get +100 as a pop up effect GUI any ideas? Developer Forum | Roblox Cash pop up effect. This shows up on everyones game but Hello! I am trying to make a gui pop up when a player hovers their mouse over a button. Is there anyone who knows how to make a Hover Gui, like a gui that will pop up when you put your mouse over a certain brick. local ClickDetector = script. I am fairly new to scripting and I have no Hello! I made a module that you can make a dialog pop-up without manually making and scripting the GUI. MouseClick:Connect(function() gui. What solutions have you tried so far? Finding a solution. ) local currentPage = full. You can write your topic however you want, but you need to answer these questions: What do you want to achieve? Keep it simple and clear! (I want to make some dialogue GUI appear on the screen when stepping on a part, and want to keep it on screen for at least 15 seconds after stepping on the part) What is the issue? Include screenshots / videos if possible! I usually create an ImageButton to serve as the backing for the popup We’re going to look into the Active property, because it sounds like it doesn’t work as intended, but we’re not sure if games are relying on its current behavior. Touched event. You can try this code for the server script (that is inside the part): Only reviews from users who have used this asset are shown I want to archieve a command like when you say for example !admin and you are a X role (or higher) in a roblox group then a GUI appears, but if the user do not have that rank or higher in the group can’t open the GUI I have already seen some posts but noone included the group rank, only the command and open, but in my case I need a command, and open the You can write your topic however you want, but you need to answer these questions: What do you want to achieve? Keep it simple and clear! well its meant to be 32, but when it shows it shows the value of 8, i’m just trying to achive the value showing as 32 What is the issue? Include screenshots / videos if possible! script. TextLabel. . Admin1. The issue is me, as I’m a Scripter that is currently learning on different variables of scripts/lua. Touched:Connect(function(hit) local Player = Im making a party system that when you invite them they get a pop up. So far I tried enabling and disabling the ScreenGui. Pastebin is a website where you can store text online for a set period of time. It’s just what gets put there when you spawn in, but you can’t interact with it as if it was the player’s. Frame within the screen GUI. May be obvious but keep in mind these events are client only, like UserInputService Hello developers! what I have here is a snippet of my code where essentially, I would like to create a new textlabel “popUp” in a random location on the gui, a typical pop-up gui counter as seen in classic clicker simulators. Hello. Here is How to make popup GUI slide in and out? - Roblox Loading Making GUI pop up for door when player is near the door. I tried youtube and the developer hub but it didn’t work. The script is in the model with the Proximity Prompt. workspace. I usually use the CanvasGroup method. EzCreations (Creations) January 18, 2021, 5:31pm #1. (Sorry for the bad writing) Rename the Name Label to “Name”, the Description Label to “Description”, and the Image Label to “Icon”. The way I was trying to do this was to have a GUI in the click detector, and then a script clones it and puts it in the PlayerGui when the object is clicked. On a GuiObject you can get this value inside the player and check if it’s changed by using . Loading Hello, Developers. Parent local Table = script. Now I’m trying to make a very very very simple UI where if I press a button then it should make another window appear. ClickDetector function onClick(plr) if not plr. MenuOpened to detect when it is opened/closed and hide/show the gui accordingly. LocalPlayer local ownsGamepass = game:GetService("MarketplaceService"):UserOwnsGamePassAsync(player. What is the issue? My current problem is that the passengers of the car also see the GUI when you hit the touch event part. Activated:Connect(function() Support The Stream : https://streamlabs. These actually aren’t called pop-ups. Help and Feedback. 45). Here’s my code. Developer Forum | Roblox Pop up minigame. local GUI = game:GetService("ServerStorage"):WaitForChild("GUI") -- Recommended to place your GUI inside of ServerStorage script. here is the code (local script): local How do I make a GUI popup next to the mouse on hover? - Roblox Loading Alright so I want to make something like a minigame that pops up when you click on a part something like cable connect I tried to do a bit of research on how to start it but didn’t got much so far so I’ll be happy to get any tip of how to start it, it will be something like this . ProximityPrompt. What is the issue? The issue is it shows the increase and decrease. I don’t know what the best method for this is, but i’m using region3 in this script i have here: local regionArea One day I was just playing the game and this came up: 3. local Players = game:GetService("Players") local plr = script. MouseButton1Click:Connect(Function() -- When you press the first GUI button do this function LocalPlayer. Whenever I tried testing it, it never worked. In this video, I will be showing you how to make Pop Up GUI In Roblox Studio!Pop up GUI is when a player in-game touches a part and then a GUI will pop up on Yes, a chat command for a gui to pop-up. I am aware it will most likely be using TweenPosition / TweenSize but don’t know how to use them in this scenario Make a billboard gui and parent it to the humanoidrootpart and make the main button used to show all the buttons, something like this: local Gui = --Gui game. Workspace. This gui is only visible ever if you’re standing in your teams base. Pages local topBar = full. Also when the The active property of GUI elements prevents mouse events from firing – this is especially useful when we don’t want the camera to zoom while we’re scrolling through a ScrollingFrame with the mouse wheel, don’t want our selection to be cleared when we left-mouse-click on a button, and in other similar scenarios. How do I make such a thing? EDIT: Apologies as I also forgot to mention, the Hello! It’s been some months since I came up with this idea but could never figure out how to do it. dividers. Viewed 1k times 0 . This can help fix other errors that pop up. That is all I need, but the issue I am having is that every time the player dies, the GUI shows up on the screen again. #robloxstudio#robloxstudiotutorials so i want to add every single time you kill someone you get +100 as a pop up effect GUI any ideas? so i want to add every single time you kill someone you get +100 as a pop up effect GUI any ideas? Developer Forum | Roblox Cash pop up effect. Note: You must put the Script Inside the Brick/Part. RegionalNatalie Hello. local clickdetector = script. LocalPlayer Script. EndingDescription local EndingName = EndingScreen. Text. How can I achieve this? I already have the thing for where it shows the Purchase Prompt, but I want something that after you buy from the So the pop-up is roblox made. I’m assuming you would use the equipped event to change the transparency of the GUI, but I’m not really sure how to script it since I am a beginner scripter. When sitting it shows. 3. Status local gui = game. I thought this would be very helpful! Thanks. Parent part. It acts like the StarterPack. hit and create a billboard gui in workspace at that location? I’m not sure where to start with this. Models Plugins Audio Fonts Decals MeshParts Videos Make a button on the first GUI that has a local script under it and using the script type. You can close it. Scripting Support. EXAMPLEGUI. Thanks. And then when you click escape, the GUI gets destroyed. :)This is a tutorial on how to make a Shop GUI p Im making a boss battle’s game, basically i want it so that when everyone is in the lobby (not when there are remaining player’s fighting the boss) a timer gui will pop up on everyone’s screen, and will slowly go down until the second’s reaches 0, but i do not know how i can do this. EndingName local BadgeService = game:GetService("BadgeService") local ReplicatedStorage = I would like to implement a revive system in my game. 2 Likes. My friend @xKa_stel and I were making a game together. What solutions have you tried so far? I have found a solution on the internet that allows you to create a function Hello! So what I am trying to do is make a boss health bar appear when a player touches a block. PrinceGold86 (Gold) November 1, 2020, 5:10pm #1. A Button within the screen GUI. CurrentPage local pagesList = full. Hey developers! So I made a “Update” type gui system where when a player joins the game, they get this gui pop up on there screen. This tutorial is for beginners and veterans alike. #robloxstudio#robloxstudiotutorials Instead, you can just create the Gui already inside the Player, and simply make it visible when it is clicked. gg/QsTGRQRRoblox Group : I want to make it so that when a fabricator is clicked, a GUI pops up. I can’t figure out how to close the pop-up. I hope you can help us ! St. ScreenGui ---- I Want To Make A Tutorial On How To Play My Game, So I Need A GUI To Pop-Up On The First Time A Player Joins The Game. Parent local player = I need a system to where if I click on a tool it will pop up a Gui telling me the name of my tool I equipped. What I want to happen is that each time the text button is clicked, it appears in a random spot on the screen and you click it again and it just repeats I tried looking through devforum for something similar and I just found this <details><summary>Random Script</summary>> local r = Random. CharacterAdded:Wait() Gui:Clone(). This shows how to use the GUI features in Roblox Studio. Here is Script link: https://pastebin. Example of gui setup:-- Put a local script in starter GUI and make it show the UI you want when it gets the remote event game. I am fairly new to scripting and I have no idea how to do this. And when they click on the “Close” button it disappears. MouseButton1Click:Connect(function() local frame = script. You can donate here: (I haven’t made a donation place yet 😕 ) <details><summary>Disclaimer</summary>I am NOT a scripter, So, I’ve done a lot of research on this and can’t seem to get it. The problem is that, I have no way to destroy the GUI. Enabled) gui. The issue is I don’t know the best way to approach this, and I don’t know how I would even I’ve been trying to fix this problem for almost 3 days straight and cant figure out I can fix it I’m a developer who started coding recently, and Im trying to make a pet simulator-like game but just with different characters. ClickDetector local screenGui = button. The gradient should have a transparency from 1 to 0 then back to 1. I was working on my game today and I ran into an issue. I just started making it and it is not done, so feel free to report bugs and suggestions! Require the module in a server Hi there, I’m Official_DevFrancais. Parent. The context menu has eluded this feature I decided I will give a shot at making a lifting simulator for fun. zukpjbb otuf swdbr qlihphr ewfbv snwd caxexw kklxe kno ogtlkvh